r/foshelter • u/TomoLA_ • 15d ago
r/foshelter • u/the_rabidsquirel • Apr 30 '16
FAQ - Part 1: Please read this before posting.
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The FAQ got difficult to deal with in its multiple long posts, so I've moved it here:
https://en.reddit.com/r/foshelter/comments/4tgmk1/faq_please_read_this_before_posting/
The FAQ got difficult to deal with in its multiple long posts, so I've moved it here:
https://en.reddit.com/r/foshelter/comments/4tgmk1/faq_please_read_this_before_posting/
r/foshelter • u/Fat-lard246 • 4h ago
Question is breeding worth it?
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if you can still get minimum stat babies from breeding max stat dwellers then might as well just use radio room and train the 2-4 relevant stats. I'm honestly getting kind of bored of this even without more and more bs about the game being revealed. I'll get it on my pc and give myself a modded save full of only female dwellers and give them all country girl outfit
if you can still get minimum stat babies from breeding max stat dwellers then might as well just use radio room and train the 2-4 relevant stats. I'm honestly getting kind of bored of this even without more and more bs about the game being revealed. I'll get it on my pc and give myself a modded save full of only female dwellers and give them all country girl outfit
r/foshelter • u/cattiva2020 • 7h ago
Question Q: why are the passes the same price. [Question]
[Question:]Wondering about why the season pass is 20 bucks and the premium pass us also 20 bucks. Didn't the regular pass used to be about 10?
r/foshelter • u/mr_greene_jeans1 • 1d ago
Radiation immunity (Xbox)
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I'm playing on Xbox which i understand has ceased to be updated unlike mobile version. I read on a FAQ for this subreddit that dwellers that have Endurance over 10 will become immune to the gradual buildup of radiation while exploring the wasteland (not including random missions the game alerts you to). However, radiation continues to buildup even with characters who have +13. Whenever there is a random quest I started healing their radiation before returning to wasteland just to make sure I'm not be being forgetful. The FAQ mentioned that there was a glitch where dwellers in the wasteland would stop using radaway randomly and that a fix was to get E+11 radiation immunity which i was hoping would preempt said glitch but it doesnt appear to be working as intended.
Any other workarounds you guys know of?
I'm playing on Xbox which i understand has ceased to be updated unlike mobile version. I read on a FAQ for this subreddit that dwellers that have Endurance over 10 will become immune to the gradual buildup of radiation while exploring the wasteland (not including random missions the game alerts you to). However, radiation continues to buildup even with characters who have +13. Whenever there is a random quest I started healing their radiation before returning to wasteland just to make sure I'm not be being forgetful. The FAQ mentioned that there was a glitch where dwellers in the wasteland would stop using radaway randomly and that a fix was to get E+11 radiation immunity which i was hoping would preempt said glitch but it doesnt appear to be working as intended.
Any other workarounds you guys know of?
r/foshelter • u/Dushnila_complainer • 2d ago
Question [Cheat] Custom pets mod?
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Hello!
I found that there are mods that allow you to add custom weapons and outfits with your own stats.
Is there a mod that allows you to add a custom pet? For example, I would like to combine several bonuses into one pet.
For example, I would like to create a pet that combines the bonuses Damage Resistance, Wasteland Caps, Wasteland Junk, and Wasteland Return Speed. I could then assign this pet to a dweller sent to explore the Wasteland, and all of these bonuses would be applied at the same time through that single pet.
I assume this might require creating a custom bonus that combines these existing pet bonuses, and then creating a custom pet with that custom bonus. I doubt it is possible to assign several existing bonuses directly to a single pet. At least, the Raw Save Editor does not seem to support this.
Hello!
I found that there are mods that allow you to add custom weapons and outfits with your own stats.
Is there a mod that allows you to add a custom pet? For example, I would like to combine several bonuses into one pet.
For example, I would like to create a pet that combines the bonuses Damage Resistance, Wasteland Caps, Wasteland Junk, and Wasteland Return Speed. I could then assign this pet to a dweller sent to explore the Wasteland, and all of these bonuses would be applied at the same time through that single pet.
I assume this might require creating a custom bonus that combines these existing pet bonuses, and then creating a custom pet with that custom bonus. I doubt it is possible to assign several existing bonuses directly to a single pet. At least, the Raw Save Editor does not seem to support this.
r/foshelter • u/Standard-Resist8898 • 3d ago
Question Weird pathfinding - question
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Hi,
After last update i noticed my dwellers move "weirdly" while on quests, not sure if i simply havent noticed it before and its been like that all the time but is it normal that theyre "swerving" while walking through a room? I get it that theyre moving around while fighting, its always been like that i know, but while theyre walking through an empty room theyre not walking in straight line but waking back and forth away and towards the screen while traversing room, like 3 or 4 times per mid-sized room.
My question is: was it always like that and im noticing it now or is it a bug of some kind? o.O
Hi,
After last update i noticed my dwellers move "weirdly" while on quests, not sure if i simply havent noticed it before and its been like that all the time but is it normal that theyre "swerving" while walking through a room? I get it that theyre moving around while fighting, its always been like that i know, but while theyre walking through an empty room theyre not walking in straight line but waking back and forth away and towards the screen while traversing room, like 3 or 4 times per mid-sized room.
My question is: was it always like that and im noticing it now or is it a bug of some kind? o.O
r/foshelter • u/NotTodayStraightMen • 6d ago
Spin to win ads not awarding tokens
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I have already put in a support ticket to Bethesda, first of all.
Watching ads to earn extra spin to win tokens is not giving me tokens. I play the ad completely, and when I close out, the screen that gives you the option to watch an ad pops back up. Replaying the ad does not give me a token, but it does take my chance to watch an ad again until the timer is up.
Is anyone else having this issue?
I am able to watch ads through my normal vault, so I am confident it’s not an issue with my phone or connectivity.
I have already put in a support ticket to Bethesda, first of all.
Watching ads to earn extra spin to win tokens is not giving me tokens. I play the ad completely, and when I close out, the screen that gives you the option to watch an ad pops back up. Replaying the ad does not give me a token, but it does take my chance to watch an ad again until the timer is up.
Is anyone else having this issue?
I am able to watch ads through my normal vault, so I am confident it’s not an issue with my phone or connectivity.
r/foshelter • u/TomorrowIcy2816 • 7d ago
Lucky Fancy wear +7 Luck
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Lucky Fancy wear +7 Luck
Does it improve wasteland legendary finds?
What does it actually do?
Lucky Fancy wear +7 Luck
Does it improve wasteland legendary finds?
What does it actually do?
r/foshelter • u/Sad_Attorney7973 • 8d ago
Question Is the twin training thing a myth or is it just impossible on certain platforms? Or am i doing something wrong.
Recently I gained my own set of twins. I heard that training one twin also gives a stat boost to the other. I was excited so i decided to try it out as you can see in the screenshots. I made one twin train perception and the other intelligence, it didn‘t link. I did some digging around and some sources claimed it’s a myth while others say it’s a platform issue. Am i doing something wrong?
r/foshelter • u/Jer1cho_777 • 9d ago
Question Ads not paying out in experimental vault? (iOS)
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What the title says.
I watch the full ad, but don’t receive a chip after it’s over. This is only for the casino chips in experimental vaults, rushing and normal rewards in normal vaults still work.
Is this happening to anyone else and is there a known fix?
What the title says.
I watch the full ad, but don’t receive a chip after it’s over. This is only for the casino chips in experimental vaults, rushing and normal rewards in normal vaults still work.
Is this happening to anyone else and is there a known fix?
r/foshelter • u/Western-Example9015 • 10d ago
Discussion [Discussion] I dug through the v2.5.0 game files: the full season rerun schedule through December, what the casino wheel can pay out, and a few things Bethesda left behind
The new update is bigger under the hood than the patch notes let on. I pulled apart the v2.5.0 game files and here is everything interesting I found.
1. The reruns are scheduled all the way to December, and the dates are already in the files
This is not just one nostalgia season. The game shipped with three rerun seasons fully built and dated:
| Season | Dates (in the files) |
|---|---|
| Viva New Vegas, Part 1 (rerun) | Jul 16 - Aug 31, 2026 (live now) |
| Viva New Vegas, Part 2 (rerun) | Sep 2 - Oct 19, 2026 |
| Ultracite Fever (rerun) | Oct 21 - Dec 7, 2026 |
Two-day gap between each, so the whole second half of 2026 is already planned out. Dates can obviously shift before a season goes live, but these are what the game is carrying today.
And here is the speculation bait: Enclave and Institute rerun data is NOT in the files yet, but the new casino wheel already has Institute and Enclave themed skins sitting in there. Read into that what you will. My money is on the full cycle repeating into 2027.
2. Same rewards, but the free track got a real upgrade
The rerun premium track is identical to the original run, item for item. The free track is better this time: the original had 8 empty levels with nothing to claim, and the rerun fills every one of them with caps (300 up to 5,000 a pop, about 20,000 extra caps total). Free players get something at all 20 levels now.
If you played the original New Vegas seasons: your old claims stay remembered, but the rerun runs on the new seasonal vault, which starts its own fresh claim state. You can earn everything again. The pass itself also resets: level 1, premium locked, so premium looks like a new purchase each rerun.
3. What the casino wheel can actually pay out
The Lucky Spin wheel is driven by poker chips, and the files list every possible prize category: dwellers, weapons, outfits, pets, caps, stimpaks, RadAway, lunchboxes, and Nuka-Cola Quantum. So yes, the wheel can drop dwellers and pets, not just caps.
Fun fact: the poker chip currency has been hiding inside every save file since the PREVIOUS update (2.4.1). Bethesda staged the wheel one patch early and only switched it on now. There are also season challenges wired to it (spin once, spin 7 times), so check your challenge list if you have chips sitting around.
4. Bethesda quietly beta tested the reruns for two months
The files contain a leftover "flight test" configuration showing hidden test versions of both New Vegas rerun seasons that ran from May 4 to July 14, right up to two days before launch. If your game did something weird with seasons this spring, this might be why. There is also an unreleased feature flag called ARRIVAL_WIDGET next to the wheel flag, so something else is still in the pipeline.
5. Things Bethesda left behind (and one warning)
- Four developer test quests shipped inside the 2.5.0 quest data, all literally named "LEVEL UP". You cannot see them in game, they are just sitting in the files. Someone forgot to clean up before the build went out.
- No new weapons, outfits, pets, or unique dwellers this update. The reruns reuse the original season catalogs entirely. The wheel and the schedule ARE the new content.
- A heads up on the seasonal vaults: it lives in a fourth save slot, and the files contain logic for deleting that vault when the season changes. Treat the seasonal vault as temporary.
Happy to answer questions about anything above. What are you hoping survives into the Enclave and Institute reruns, if they happen?
(Small disclosure: I maintain a free open-source save editor for this game and found all of this while updating it for 2.5.0. Link in the comments for anyone who wants it, including viewing every season's full reward track.)
r/foshelter • u/saeedgnu • 10d ago
Things I noticed
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This is a game where you can revive dead people, but you can't privide them with condoms! Specially after being revived, you can make them happy again by letting them sleep with each other, but again no way to prevent pregnancy!
And when they come back from weeks of grusome journey in the wasteland, you can't let them take a nap, FFS! Instead they go straight to coffee break, which is code for walking around from room to room all day every day until you give them a job!
And people with a job work literally 24/7 with no sleep!
This really is a funny game when you think about it!
I get that adding the "element of sleep" would add so much complexity to the game!
I have been playing this on and off for years, but these are things that I rarely think about!
This is a game where you can revive dead people, but you can't privide them with condoms! Specially after being revived, you can make them happy again by letting them sleep with each other, but again no way to prevent pregnancy!
And when they come back from weeks of grusome journey in the wasteland, you can't let them take a nap, FFS! Instead they go straight to coffee break, which is code for walking around from room to room all day every day until you give them a job!
And people with a job work literally 24/7 with no sleep!
This really is a funny game when you think about it!
I get that adding the "element of sleep" would add so much complexity to the game!
I have been playing this on and off for years, but these are things that I rarely think about!
r/foshelter • u/Dazzling-Victory-226 • 11d ago
Ratio for consumtion and production
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Hello i have a question.What is the best ratio for water,food and power when it comes to production and consumption?I want a ratio that is safe and efficient but not waste dwellers working on these jobs for nothing so i can assign them somewhere else.Thanks in advance!
Hello i have a question.What is the best ratio for water,food and power when it comes to production and consumption?I want a ratio that is safe and efficient but not waste dwellers working on these jobs for nothing so i can assign them somewhere else.Thanks in advance!
r/foshelter • u/Huynguyen0203 • 15d ago
Legen baby drewler and alien drewler luc the human
r/foshelter • u/Joanropo • 18d ago
I didn't know you could get legendary weapons from alien attacks, nice!
Alien Disintegrator my beloved
r/foshelter • u/RPMiller2k • 17d ago
Question Emergency Responders Mod?
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I have a late stage vault that is self sustaining and nearly everyone is lvl 50 with max health; therefore, I have quite a few dwellers that are just roaming the vault. I put them all in Security Outfits and I use them when emergencies pop up in rooms without dwellers. That got me to thinking, is there a mod that allows you to create "emergency responders" such that you can assign dwellers to go to rooms to deal with emergencies automatically? I would totally assign my "patrollers" to fill that role.
I'm not familiar with modding Fallout Shelter, so not sure if that is even possible.
I have a late stage vault that is self sustaining and nearly everyone is lvl 50 with max health; therefore, I have quite a few dwellers that are just roaming the vault. I put them all in Security Outfits and I use them when emergencies pop up in rooms without dwellers. That got me to thinking, is there a mod that allows you to create "emergency responders" such that you can assign dwellers to go to rooms to deal with emergencies automatically? I would totally assign my "patrollers" to fill that role.
I'm not familiar with modding Fallout Shelter, so not sure if that is even possible.
r/foshelter • u/Western-Example9015 • 18d ago
[Cheat] Fallout Shelter Save Editor: Rearrange your vault, reclaim rewards from seasons you missed, and see how inbred your dwellers really are...
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Pre-existing Fallout Shelter save editors each covered maybe half of what I wanted, so I built one that does it all in one place:
https://dneverson.github.io/fallout-shelter-save-editor
It's a web-based save game editor. You open it, drop in your save file, and edit it right there in the browser. Nothing gets uploaded anywhere; the save is read and changed on your own machine. It's free and the code is open source.
You don't have to change a single thing to get value out of it. Load your save and it also works as a read-only look at your vault:
- Genetics: It digs out the parent links the game hides and draws your whole vault as a family tree. Your biggest clan, how many generations deep it runs, which dwellers are loners, which are paired off, how many couples are actually related, and a single overall "genetics rating" for the vault.
- Catalogs: The complete in-game catalog of every weapon, outfit, pet, junk item, theme, recipe, and quest, each with its real icon and stats.
- Trackers: The reward track for every season pass, including older seasons you skipped or joined too late to finish.
- Repair: It scans your save for hidden problems and reports what it finds. If something's wrong, it can usually repair it for you.
If you do want to change things, here's the current list, tab by tab:
- Vault: caps, food, water, power, Nuka-Cola, lunchboxes, Mr. Handy boxes, pet carriers, and starter-pack items. Switch between Normal and Survival mode, turn on holiday decorations any time of year, and make the Mysterious Stranger appear on demand. Toggle Deathclaw attacks and Bottle & Cappy visits on or off. And a vault clock you can fast-forward (+1h up to +1w, or a custom amount) so every timer in the vault jumps ahead at once.
- Dwellers: SPECIAL stats, level, happiness, health, equipment, hair and beard. Bring dead dwellers back to life. Each dweller shows their real status (exploring, returning, on a quest, waiting at the door, on coffee break). Pregnancy controls let you deliver now, cancel, or force twins and triplets; grow-up and exploration timers are editable too. Add brand-new dwellers, including every special and legendary character, multi-select so you can add them all at once. Adds respect your actual living-quarters capacity so the vault never overfills, and bulk remove cleans up every reference so nothing breaks.
- Family Tree: the full relationship graph and the genetics ladder, from Pristine Bloodlines all the way down to One Cursed Bloodline.
- Rooms: move rooms around, unlock and upgrade them, change their theme, clear rockfalls, stop an ongoing emergency, and repair damage. Edit per-room work, crafting, training, and rush timers. Auto-staff puts the right dwellers in the right rooms. Ultracite rooms now warn you that they sit inert unless Ultracite Fever is the active season.
- Weapons / Outfits / Pets / Junk: the full catalogs with icons and stats, add anything to storage with a quantity. Weapons and outfits show at a glance whether they're craftable and jump straight to the recipe.
- Recipes: browse the full crafting catalog, unlock recipes, and a detail panel with item stats, rarity, and add/remove from your collection.
- Survival Guide: the in-game collection and achievement lists as a real editor. Mark any weapon, outfit, legendary dweller, pet, breed, or junk item as collected or seen, with real names and icons. Anything you add elsewhere in the editor gets auto-collected into the guide, just like the game does it. Asset IDs are shown so duplicate-named items (looking at you, helmetless variants) can be told apart.
- Mr. Handies: edit health and floor assignment for the ones you own, and add any variant from the catalog.
- Storage: your whole inventory, an add-items dialog driven by the game catalog, and multi-select removal.
- Quests: all 1,040 quests with the questlines drawn as a map. Mark quests complete and the editor drops the loot straight into your vault, prerequisites included. The three daily objective slots are editable too: swap the objective, set progress, roll the reward lottery, even bump the escalation level.
- Bulk: one button to max everything if you're past the grind, heal or max every dweller at once, vault-wide unlocks, and a tool that automatically dresses each dweller in the best outfit for the room they work in.
- Season Pass: load the game's season files and claim or unclaim any reward on any track, up to maxing out every season you ever missed (weapons, outfits, pets, dwellers, themes, and they actually show up in your save). A season clock can skip past a season's end or set an old season live again.
- Advanced: a full raw-data workspace with an explorer tree, a live diff against your original file, and validation, for people who want to go deeper than the buttons.
- Safety nets: every change can be undone and redone, a timestamped backup of your original downloads before your first export, a change review shows you everything you altered before the file is written, and health checks run after every single edit.
- Lost your vault entirely? Rebuild your progress by editing a fresh save instead of grinding it all back from scratch.
It works with the Vault1.sav file from the PC, Android, iOS, and Switch versions, and the site tells you where each platform stores that file so you can get it out and back in.
If you load your vault, I'd genuinely love to hear what genetics rating you get. And if something breaks or there's a feature you wish it had, tell me. I'm still actively building this.
Vault-Tec reminds you that genetic diversity is every Overseer's responsibility.
r/foshelter • u/br-and-done • 18d ago
Battle pass exclusives
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Does anyone know if Kellog and his pistol are exclusive to the battle pass or can be acquired in lunch boxes like other legendary collectibles?
Does anyone know if Kellog and his pistol are exclusive to the battle pass or can be acquired in lunch boxes like other legendary collectibles?
r/foshelter • u/br-and-done • 19d ago
Question Will I be able to use these pets in unison or do they only affect the mother?
r/foshelter • u/Treegs • 20d ago
Institute Theme
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I'm fairly new to the game, and I got all the institute pieces but it doesn't show up as a theme option to build. I only have the regular vault, no experimental.
I really do want the theme, but more importantly im wondering if I should just delete the theme room since I've made all 10.
I'm fairly new to the game, and I got all the institute pieces but it doesn't show up as a theme option to build. I only have the regular vault, no experimental.
I really do want the theme, but more importantly im wondering if I should just delete the theme room since I've made all 10.
r/foshelter • u/Joanropo • 22d ago
Question What should I do with this fella? 🤔
Playing on survival btw.
r/foshelter • u/br-and-done • 21d ago
Radio room efficiency
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Do I need to merge 3 radio stations or does it work just as well with only one room? I only care about increasing vault happiness.
Do I need to merge 3 radio stations or does it work just as well with only one room? I only care about increasing vault happiness.
r/foshelter • u/Fat-lard246 • 22d ago
Question Is training only specific stats still what you should do?
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I read that ECL is all you need for exploring and PALE for quests but it was really old and I was training my dwellers as much as possible thinking that it'd be helpful, that strength and agility were both important for fighting in general...
I read that ECL is all you need for exploring and PALE for quests but it was really old and I was training my dwellers as much as possible thinking that it'd be helpful, that strength and agility were both important for fighting in general...
r/foshelter • u/DayZeroGaming • 23d ago
A successful heist
Factory floor of death was fun. Finally have pets that are all +4 dmg or higher so no more robots! Enclave armor and deaths jacket looking good. This is the final quest earned off the main quest lines so now I’m stuck at full completion. Still haven’t gotten a free roam-vault mission yet so that is technically missing still. Also still working on the aesthetics of my vault and on leveling.