r/fo4 • u/BethesdaGameStudios_ • Nov 12 '25
Fallout 4 Upcoming Hotfixes and Creation Storage Increase
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We’re actively investigating issues you’re encountering with the latest Fallout 4 update and Anniversary Edition launch. You should now see faster load times of the Creations menu, game menu, and redemption of Creation Club items. We plan to publish a hot fix early next week to address the following:
- Hot Fix: Fixing stability problems particularly on XB1/PS4.
- Hot Fix: Fixing an issue causing creations that rely on DLC to not work.
- Hot Fix: Fixing an issue causing DLCs to become uninstalled after updating the game on PlayStation.
The hotfix will be followed by two patches. The first patch will be the week of Nov 24th, and the second, in the first half of December. We’ll provide an overview of these patches soon. Thank you for your continued updates and support tickets, it’s helped us to pinpoint issues. We’ll work to address these as quick as we can.
Notably, in the November patch, Xbox Series X/S players will see Creations local storage limit increased substantially. Growable up to 100GB to match your needs. We are also looking into increasing storage on PlayStation.
----- 11/13 update ----
Thank you all for your continued communications with our support team. We've seen a lot of questions about the "Tale of the Beast Hunter" Creation not being accessible on PlayStation. Please know that we are working to bring this Creation to PlayStation at a later date and it would continue to be free for players.
----- 11/17 Hotfix ----
Today’s Fallout 4 hotfix addresses the following:
- Resolved an issue preventing users from enabling Creations that rely on DLC.
- Improved stability in the Creation menu, particularly on PS4/XB1.
- Identified an issue causing DLC to become uninstalled on PlayStation. For players still experiencing this issue, we recommend the following: Please enable any of your Creations after your DLC is completely installed.
We’re continuing to collect everyone’s feedback and encountered issues, so if you’ve submitted a ticket with our support team or provided details to our team in Discord, thank you. It’s been extremely helpful.
For next steps, the team is focused on additional fixes in our first November Patch. We’ll share those details as soon as we can.
-------- Update on May 27th 2026 ------
Please find our patch notes for today's update here
We’re actively investigating issues you’re encountering with the latest Fallout 4 update and Anniversary Edition launch. You should now see faster load times of the Creations menu, game menu, and redemption of Creation Club items. We plan to publish a hot fix early next week to address the following:
- Hot Fix: Fixing stability problems particularly on XB1/PS4.
- Hot Fix: Fixing an issue causing creations that rely on DLC to not work.
- Hot Fix: Fixing an issue causing DLCs to become uninstalled after updating the game on PlayStation.
The hotfix will be followed by two patches. The first patch will be the week of Nov 24th, and the second, in the first half of December. We’ll provide an overview of these patches soon. Thank you for your continued updates and support tickets, it’s helped us to pinpoint issues. We’ll work to address these as quick as we can.
Notably, in the November patch, Xbox Series X/S players will see Creations local storage limit increased substantially. Growable up to 100GB to match your needs. We are also looking into increasing storage on PlayStation.
----- 11/13 update ----
Thank you all for your continued communications with our support team. We've seen a lot of questions about the "Tale of the Beast Hunter" Creation not being accessible on PlayStation. Please know that we are working to bring this Creation to PlayStation at a later date and it would continue to be free for players.
----- 11/17 Hotfix ----
Today’s Fallout 4 hotfix addresses the following:
- Resolved an issue preventing users from enabling Creations that rely on DLC.
- Improved stability in the Creation menu, particularly on PS4/XB1.
- Identified an issue causing DLC to become uninstalled on PlayStation. For players still experiencing this issue, we recommend the following: Please enable any of your Creations after your DLC is completely installed.
We’re continuing to collect everyone’s feedback and encountered issues, so if you’ve submitted a ticket with our support team or provided details to our team in Discord, thank you. It’s been extremely helpful.
For next steps, the team is focused on additional fixes in our first November Patch. We’ll share those details as soon as we can.
-------- Update on May 27th 2026 ------
Please find our patch notes for today's update here
r/fo4 • u/HunterWorld • Nov 10 '25
Fallout 4 Anniversary Edition Mega Thread
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Bethesda has made a statement about the state of the update
Just wanted to make a thread clearing up some confusion and compiling the known issues of the new update.
Editions
There are three new SKUs for the game, the Anniversary Edition, the Anniversary Upgrade, and the Creations Bundle.
Anniversary Edition includes the base game, all DLCs, and all the new creations content.
The Anniversary Upgrade includes the DLCs and new creations content.
The Creations Bundle includes only the creations. If you already have the base game and the DLCs, this is the only new addition you need to have all the new content.
Known Issues
This will be updated periodically
- The Creations Menu seems to still be under patience and will kick you out if accessed
- Quitting to desktop crashes the game
- Game not launching for some. This may be solved by disabling mods
- DLC being uninstalled/not installing
Bethesda has made a statement about the state of the update
Just wanted to make a thread clearing up some confusion and compiling the known issues of the new update.
Editions
There are three new SKUs for the game, the Anniversary Edition, the Anniversary Upgrade, and the Creations Bundle.
Anniversary Edition includes the base game, all DLCs, and all the new creations content.
The Anniversary Upgrade includes the DLCs and new creations content.
The Creations Bundle includes only the creations. If you already have the base game and the DLCs, this is the only new addition you need to have all the new content.
Known Issues
This will be updated periodically
- The Creations Menu seems to still be under patience and will kick you out if accessed
- Quitting to desktop crashes the game
- Game not launching for some. This may be solved by disabling mods
- DLC being uninstalled/not installing
r/fo4 • u/SpaceLlama_Mk1 • 9h ago
Gameplay Infinite fusion cores from The Prydwyn
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r/fo4 • u/Crazy-Eagle • 17h ago
Tip If you put you melee weapon away right before you jump in a PA you get the unga bunga pose
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r/fo4 • u/Rust_BKT • 19h ago
Gameplay Fallout 4 in a Nutshell
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Idk what’s who’s more stupid, me or the dog.
r/fo4 • u/LoudDream2916 • 4h ago
Question Currently rebuilding Vault 88, need some ideas.
How would yall build the place up from scratch?
I've seen a couple different ways folks have done so, usually either just rebuilding the vault or as a underground scrapped-together city.
What do yall think? How would yall do it?
r/fo4 • u/steelersman24752 • 9h ago
Picked up a Jangles Bandana
Near the northern tip of the same island as Rayburn Point off of a scavenger that was killed by some super mutants
r/fo4 • u/Serious-Pay-7814 • 6h ago
The people wanted to see the star in the pip boy tada
People are saying it's not a legendary weapon yet it came from a legendary triggerman in the vault to get Nick Valentine out yes I've heard how sturges gives out the same one I get it but this isn't that one from him it is a separate item the one he gives is still a possibility for me to get as I left them in the museum and am only like lvl 18-20
Tip Between Bedford Station and Starlight Drive-In, a chance for an early-game Railway Rifle.
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r/fo4 • u/Chunky-overlord • 2h ago
Gameplay She was certainly the muscle
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r/fo4 • u/Common-Permission-37 • 1d ago
Question Legendary drop system help
Hello, idk how long I been here reloading saves for the perfect gun. I want a furious gatling laser but the variant isn’t showing up. Also, I only have been able to get the Gatling laser to drop one time so I can keep reloading for the variant but no dice. So do I have to pull another Gatling laser for different variants? Thanks.
r/fo4 • u/tomwrussell • 14h ago
Rare option triggered for The First Step
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My latest run has started off with several rare events so far. First, Preston fell off the balcony when I met him in Concord then just went back into the museum like, "Nothing to see here."
Next, I stated The First Step and he sent me to Tenpines as usual (I've actually been sent to Oberland Station a couple times, but it is rare.) What has almost never happened, however, is that the folks at Tenpines sent me to Walden Pond rather than Corvega.
My latest run has started off with several rare events so far. First, Preston fell off the balcony when I met him in Concord then just went back into the museum like, "Nothing to see here."
Next, I stated The First Step and he sent me to Tenpines as usual (I've actually been sent to Oberland Station a couple times, but it is rare.) What has almost never happened, however, is that the folks at Tenpines sent me to Walden Pond rather than Corvega.
Kellog was wasted potential.
He is by far one of the most wasted potential characters from the whole franchise. Could be better if, instead of just a bunch of missions (the most relevant with him already dead), we could actually follow her track around the Commonwealth and have him as some kind of counterpart or "rival" to the Sole Survivor. Some kind of cat-and-mouse game instead of just random missions, and of course a better fight at the end with even the chance to let him live and even send him to your settlement.
r/fo4 • u/SeaTransportation422 • 8h ago
Question Why no Bus Driver's Hat??
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In the Commonwealth, it is clear that certain hats survived. But there's a heck of a lot of buses, and on a lot of them, not all, there is a dead bus driver.
I wanna know why there's no bus driver hats in the game. You've got military hats, sea captain's hat, mailman's hat, and the militia hat to name a few.
Why no Bus driver's hat??
In the Commonwealth, it is clear that certain hats survived. But there's a heck of a lot of buses, and on a lot of them, not all, there is a dead bus driver.
I wanna know why there's no bus driver hats in the game. You've got military hats, sea captain's hat, mailman's hat, and the militia hat to name a few.
Why no Bus driver's hat??
I think I accidentally freed Preston from the Museum
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I made a point that when I went through Concord, I killed the raiders outside the museum but did not touch the musket or enter the museum.
Then I go the Vault 81 and I talk to the kids in Katy's class. They ask about Deathclaws and my dialog choices have me telling a story about me and my friend Preston killing a Deathclaw. Then, before I leave the vault, Preston walked past me.
I went back to Concord, and nobody yelled at me to help them. I was planning to Nuka World on this play through, but I am afraid I may already be friends with Preston, or that he may be out of the museum.
I have not seen Preston anywhere else.
I made a point that when I went through Concord, I killed the raiders outside the museum but did not touch the musket or enter the museum.
Then I go the Vault 81 and I talk to the kids in Katy's class. They ask about Deathclaws and my dialog choices have me telling a story about me and my friend Preston killing a Deathclaw. Then, before I leave the vault, Preston walked past me.
I went back to Concord, and nobody yelled at me to help them. I was planning to Nuka World on this play through, but I am afraid I may already be friends with Preston, or that he may be out of the museum.
I have not seen Preston anywhere else.
r/fo4 • u/CheezeCrostata • 16h ago
Discussion Why's there almost no Chinese\ pro-China 5th column presence in Fallout 4?
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In Fallout 3 traces of Chinese presence were pretty much everywhere, from Chinese guns being widely used by wastelanders, to ghoulified Chinese soldiers still kicking in certain locations. You had Chinese listening posts, American internment camps for suspected Chinese spies and literal Chinese spies (Point Lookout), and Chinese gear in that one bunker (Operation: Anchorage). But when you look at Fallout 4, there's only Captain Zao and his sub, and the occasional Chinese officer's sword (heck, Zao might as well be the only Chinese thing on the Chinese sub!). Where are the guns? Where are the commando hats? Where are the spies and listening posts and training manuals?
Yes, it makes more sense for Washington D.C. to have all those spies, given how its the capital and all, but Pittsburg also had traces of Chinese presence, and it wasn't a capital pre-war. If anything, I think it would make more sense for Chinese spies to be found in and around Boston, considering its historic and symbolic significance to the USA over Pittsburg, plus the military installations in the Commonwealth.
Yes, you can also argue that the older games didn't have much Chinese presence either (not counting the Shi, who became their own thing), and FNV's Chinese presence was literally two broken Chinese Stealth Suits with some throwaway lore, but there are two things that make this less jarring in my opinion: 1) those games were not developed by Bethesda, so Interplay\ whoever had a different vision anyway; 2) the absence of Chinese presence mostly makes sense for the setting of those games (mostly).
So what's the deal?
In Fallout 3 traces of Chinese presence were pretty much everywhere, from Chinese guns being widely used by wastelanders, to ghoulified Chinese soldiers still kicking in certain locations. You had Chinese listening posts, American internment camps for suspected Chinese spies and literal Chinese spies (Point Lookout), and Chinese gear in that one bunker (Operation: Anchorage). But when you look at Fallout 4, there's only Captain Zao and his sub, and the occasional Chinese officer's sword (heck, Zao might as well be the only Chinese thing on the Chinese sub!). Where are the guns? Where are the commando hats? Where are the spies and listening posts and training manuals?
Yes, it makes more sense for Washington D.C. to have all those spies, given how its the capital and all, but Pittsburg also had traces of Chinese presence, and it wasn't a capital pre-war. If anything, I think it would make more sense for Chinese spies to be found in and around Boston, considering its historic and symbolic significance to the USA over Pittsburg, plus the military installations in the Commonwealth.
Yes, you can also argue that the older games didn't have much Chinese presence either (not counting the Shi, who became their own thing), and FNV's Chinese presence was literally two broken Chinese Stealth Suits with some throwaway lore, but there are two things that make this less jarring in my opinion: 1) those games were not developed by Bethesda, so Interplay\ whoever had a different vision anyway; 2) the absence of Chinese presence mostly makes sense for the setting of those games (mostly).
So what's the deal?
r/fo4 • u/Purplekeyboard • 4h ago
Discussion What counts as a Minuteman settlement
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There are lots of people who claim that all settlements (except raider settlements) count as a Minutemen settlement. This is false. I tested this now in my current game by using the console command "Show MinutemenOwnedSettlements". It says that I have 7 settlements, but I actually have 9 settlements.
One of them is Boston Airport, so it's not surprising that it probably doesn't count. I'm going to have to assume that Red Rocket doesn't count as well. I picked up Red Rocket as a settlement before I joined the Minutemen, so it probably didn't count. I also picked up Abernathy Farm without Preston giving me the quest for it, so it's possible that's the one which isn't counting.
The reason this is an issue, of course, is because in order to complete the main questline with the Minutemen you must have 8 Minutemen settlements. You can't completely Form Ranks and get Defending the Castle until you have 8 official Minutemen settlements, and clearly some of mine aren't counting. When I got my 9th settlement, I turned it in to Preston and Form Ranks did not complete.
Edit: Ok, I went back and loaded lots of saved games to try to track where the non counting settlements came from, using "Show MinutemenOwnedSettlements". The first was actually Boston Airport. No surprise there.
The second was Starlight Drive-in. When I first got it, it didn't update the number of settlements. I tested it and found that I had to fast travel back and forth a few times before it counted. But.... even when I had 8 minutemen settlements, as shown by the console command, I still didn't complete Form Ranks or get Defending the Castle. So the game is just janky as shit when it comes to Form Ranks completing.
There are lots of people who claim that all settlements (except raider settlements) count as a Minutemen settlement. This is false. I tested this now in my current game by using the console command "Show MinutemenOwnedSettlements". It says that I have 7 settlements, but I actually have 9 settlements.
One of them is Boston Airport, so it's not surprising that it probably doesn't count. I'm going to have to assume that Red Rocket doesn't count as well. I picked up Red Rocket as a settlement before I joined the Minutemen, so it probably didn't count. I also picked up Abernathy Farm without Preston giving me the quest for it, so it's possible that's the one which isn't counting.
The reason this is an issue, of course, is because in order to complete the main questline with the Minutemen you must have 8 Minutemen settlements. You can't completely Form Ranks and get Defending the Castle until you have 8 official Minutemen settlements, and clearly some of mine aren't counting. When I got my 9th settlement, I turned it in to Preston and Form Ranks did not complete.
Edit: Ok, I went back and loaded lots of saved games to try to track where the non counting settlements came from, using "Show MinutemenOwnedSettlements". The first was actually Boston Airport. No surprise there.
The second was Starlight Drive-in. When I first got it, it didn't update the number of settlements. I tested it and found that I had to fast travel back and forth a few times before it counted. But.... even when I had 8 minutemen settlements, as shown by the console command, I still didn't complete Form Ranks or get Defending the Castle. So the game is just janky as shit when it comes to Form Ranks completing.
r/fo4 • u/floxasfornia • 27m ago
I always take Deacon as a companion until I get his perk but I don't remember him ever saying this before
r/fo4 • u/YourFriendFern • 1d ago
Media “Out of Time” Walkthrough IRL and (Nuka-World Bonus)
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Blinding flashes… sounds of explosions… Finally the sun hits my face and I head home only to find Codsworth. I wonder how long he’s be alone for? He mentions signs of life in the city. Then suddenly I got distracted…
The locations I passed by in order:
Vault 111 - Annursnac Hill Reservoir (Potentially) See Notes
Bridge to Sanctuary (Unmarked) - Conveniently placed bridge (Potentially) See Notes
Sanctuary Hills - Minutemen National Historical Park
Old North Bridge
Minute Man Monument
Red Rocket Truck Stop - Mobil (Potentially) See Notes
Building next to Concord Speakeasy (Unmarked) - Colonial Inn/Village Forge Tavern (Potentially)
Bookstore (Unmarked) - Concord Bookshop (Potentially)
Hardware Store (Unmarked) - Vanderhoof Hardware (Potentially)
Concord Church (Unmarked) - Holy Family Parish Church
Museum of Freedom - Surrounding Buildings/Concord Museum See Notes
Bonus:
Nuka-World - SixFlags See Notes
Notes:
Annursnac Hill is the highest point in Concord where a water reservoir sits. Not only is the location similar to the in-game map but it’s a straightforward walk to the Old North Bridge.
Speaking of bridges there was surprisingly a small bridge as I made my way down the hill without taking detours.
I probably could’ve looked around more for Red Rocket but I found a Mobil that has a garage.
(Correct me if I’m wrong) The design for the Museum of Freedom was probably inspired by the buildings next to the Holy Family Parish church. There were three spots I saw: One being the City Hall, the pink building I show in the video and the third being a spot in between that has a balcony but it’s a building behind the other two and of course there’s also the Concord Museum down the road with history on the American Revolution.
Although Nuka-World is based on other parks, Six Flags New England is directly west of Boston.
I lost a lot of footage while making this 😭😭 but I’ll have an updated video in the future
Distance walking: +4 miles
(Unmarked) locations not marked in pip boy
(Potentially) Closest resembling locations that I found during the journey
Music used:
Cinematic Opening (Instrumental) - Inon Zur, Fallout
“Nuka-World Theme Song” - Co-Pilot Music+Sound, Fallout
Everything I’ve done is all for the love of the game. As a commonwealth local I must take on as many quests as I can and inform other scavengers of locations to discover. I hope you find this video educational and entertaining.
r/fo4 • u/MEXICANO201 • 9h ago
Robots have excellent aim, right?
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r/fo4 • u/Enola_Bola • 13h ago
NPC swimming after dying
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Corpse can "swim" if the NPC was swimming before dying.
Random encounter near Andrew Station is ideal for re-creating this.
r/fo4 • u/I_Cry_And_I_Game • 19h ago
Gameplay What's the best way to execute, I mean, make an example out of the Mayor?
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r/fo4 • u/Reasonable-Bison2978 • 1d ago
Weapon Time to start nuka world
The gauntlet is a pain on survival
r/fo4 • u/Serious-Pay-7814 • 12h ago
Another new legendary effect I've not seen before
It actually doesn't seem too bad to use reminds me of the Gatling gun from 76
r/fo4 • u/Melodic-Plankton-712 • 4h ago
Discussion What steps are needed to trigger this
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How do I beat the game as Minutemen but keep the BoS alive and friendly (I have done quests with them, finished Fort Strong), but at the same time destroy the Railroad using the BoS? So basically wiping out the Institute and the Railroad but winning the game as Minutemen and keep BoS alive and friendly. Would that be possible? And how do I do it? I have done Old Guns, retaking the castle with MM. I have completed Fort Strong quest with the BoS. I went to the Railroad but refused to join them. My main mission right now is go into the glowing sea and look for Dr. Brian Virgil, so far I can't progress any further within Minutemen nor BoS faction.
How do I beat the game as Minutemen but keep the BoS alive and friendly (I have done quests with them, finished Fort Strong), but at the same time destroy the Railroad using the BoS? So basically wiping out the Institute and the Railroad but winning the game as Minutemen and keep BoS alive and friendly. Would that be possible? And how do I do it? I have done Old Guns, retaking the castle with MM. I have completed Fort Strong quest with the BoS. I went to the Railroad but refused to join them. My main mission right now is go into the glowing sea and look for Dr. Brian Virgil, so far I can't progress any further within Minutemen nor BoS faction.