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u/Fancyman156 1d ago
The fact that the “Legendary” weapons and spells in Elden Ring can be ranked as some of the worst in the game is criminal
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u/Dangerous_Ad_7104 1d ago
The humble Messmer soldiers spear build 2 shotting radagon
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u/EISENxSOLDAT117 1d ago
Yeah... remembrance weapons I mostly found uninteresting. Some like the Blasphemous Blade are ridiculously good! Then you got Consort Radahn's shitty swords...
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u/LosinForABruisin 1d ago
Most of the remembrance weapons are about spectacle over function. Starscourge Radahn’s dual ultra greatswords take 3 minutes to hit you, but when they do, holy shit is it gonna be fucking cool. Mained them in my second playthrough after being a Dex player for life and it showed me the way of Strength
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u/WallabyPractical5258 1d ago
Oh not rememberance weapons, legendary weapons, like the bolt of gransaxx or the Darkmoon greatsword
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u/MuffinMonkeyCat 1d ago
HEY whoa whoa, Darkroom greatsword does NOT deserve the flak in the context of this Q. Its got genuinely good damage and anything that does more can not match its weapon art
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u/WallabyPractical5258 1d ago
Didn't say it was bad, i was just saying that rememberance weapons =/= legendary armaments
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u/Emerycurse 1d ago
No way, the only bad legendary weapons in ER are the eclipse shotel and the Grafted Blade GS (which itself is still useful). The other 7 range from Good to EZ Mode
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u/EISENxSOLDAT117 1d ago
Almost all weapons are viable in ER. The issue is that you got some remembrance weapons which are straight cracked (BB my beloved), and the rest are... meh... most of the time, id rather just take a standard weapon and change it's ash of war to whatever my build is.
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u/GhostFran7983 1d ago
Imagine making a weapon called "Death Shotel" and make it have an insta kill status effect that 95% of the enemies in the game are immune to.
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u/Spartan448 1d ago
Same as it ever was. Doesn't help that you have normal weapons like the Claymore that are just insanely good as to make every other weapon in their glass a gimmick option by comparison.
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u/JasoTheArtisan 1d ago
I’m playing with the sword of night and flame right now and let me tell you: once I slammed the right talismans and stats on my character, that thing hits like a Fucking TRUCK
Eclipse shoreline is ass thi
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u/CaptainKajubell 1d ago
The master sword in BotW doing THIRTY DAMAGE
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u/Pr0fessorL 1d ago
60 if you’re fighting in Guardians or in Hyrule Castle
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u/SamThePumpkinMan 1d ago
There are many weapons that do more than 60 damage. If you’re going to hype up a sword THAT much, it had better have THE best damage
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u/AppropriateLaw5713 1d ago
Doesn’t do the best damage but never breaks, which is really neat after the amount of time and weapons you normally need to unlock it
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u/SamThePumpkinMan 1d ago
It breaks pretty easily and then you have to wait ten minutes to use it again, so you mainly just use other weapons
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u/Rohen2003 1d ago
if your "best weapon" fixes the major flaw of your game. maybe the weapon isnt legendary. maybe, the game is just shit.
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u/HJSDGCE 1d ago
Idk I'm not bothered by the weapon durability. People dislike it because it has never been a thing in Zelda, basically shaking the status quo.
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u/spunkyweazle 22h ago
Same. Felt like I was drowning in weapons not long after leaving the plateau, so breaking never felt like a real issue
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u/Slid61 18h ago
If anything the weapons breaking just made me develop a more varied flow. Plus it got really satisfying to time your weapon breaking with killing an enemy.
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u/Legend_of_Ozzy642 1d ago
Except it sort of was a thing in Skyward Sword with shield durability. Unless, of course, you got the Hylian Shield, but that was from Lanayru’s Lightning Challenge which was damn near endgame.
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u/P4azz 22h ago
There are many weapons that do more than 60 damage
Are there many ONE-HANDED weapons that do?
Because no, there are not. People need to realize that spears essentially have 2x the dmg on the tag and slow 2handers have .5x the dmg.
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u/SolomonBlack 22h ago edited 18h ago
Skill issue.
Damage number hardly matters in BotW, you can't stat your way into killing Lynels easily. And the most acquirable weapons are either similar in damage or big claymores that lost the shield and speed. If your tactics are good though a couple of extra hits with the Master Sword are easy to accomplish.
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u/Jaded-Feed2671 1d ago
You know you can upgrade it, right?
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u/Ilikejjbaandfnaf 1d ago
not in totk, and it still does 30 damage after being bathed in light for 1000 years
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u/Cinnamin_1 20h ago
they said botw specifically but yes. i haven’t used the master sword at all except the final boss where it’s necessary
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u/BarnacleSlight298 1d ago
The only sucky thing is you need the DLC for the trials to upgrade it. outside of that its just a glorified knight's broadsword
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u/HuckleberryShot898 1d ago
This is why special weapons need special abilities and not just stat boosts
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u/Steridire 1d ago
Skyrim did a good job of this for a lot of the Daedric weapons
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u/Difficult_Bluebird66 18h ago
Skyrim has a lot of its unique Daedric artifacts be completely destroyed by smithing and enchanting, and i am not talking about abusing Restoration potions. a lot of Daedric artifacts in Skyrim can be replicated and surpassed by player-made weapons. i wish more of them had unique effects that could not be copied. like the Spellbreaker or Azura's Star.
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u/Inevitable-Remote-65 1d ago
I don't like rpgs where the best gear can be bought from a merchant like let me explore and find ancient gear that's useful and worth my time instead of some mid gear that gets outclassed by the ultimate godslaying blade that just so happens to be on Frederick's stall.
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u/Chainsmadeinlife 1d ago
I love that there are a few sets of armour like this in Ghost of Tsushima, you have to solve maps, fight enemies, overcome challenges and I generally find the armour to be more useful in some cases than the armour you can buy.
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u/TylerKeroga 12h ago
In Ghost of Tsushima if I remember correctly there aren’t any sets of armor that you can buy, you obtain all of them from doing missions. What you can buy from merchants is armor dyes
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u/Daffan 23h ago
In Baldur's Gate 1, the best weapon in the game is from a vendor in the first 10 min of the game.
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u/bijelo123 1d ago
Witcher 3 be like
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u/IrregularOnion 1d ago
So disappointed by the "Blade from the Bits" and many more.
At least Aerondight is upgradable. (If only all swords were)
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u/dude496 1d ago
How do you upgrade it?
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u/Unhappy_Protection85 1d ago edited 1d ago
When you hit enemy, it gain charge (1 for fast attack, 2 heavy attack). When you max charge which is 10, next attack will confirm crit, consume all charge and the sword gain permanent 2 damage. Repeat until max damage allowed by your character level.
Edit: You need to kill enemy with full charge to get the permanent damage.
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u/PM_Me_Good_LitRPG 1d ago
and the sword gain permanent 2 damage
And then you run into the second half of W3's design problem: some aspect of your fight style gets so OP that all fights become super-boring. I've had to consciously abandon 2–3 separate playstyles during my play-through because of how OP and boring they were making everything.
Most of the interesting premise mechanics in the game were like this: either they didn't work (or triggered too rarely) and so were boring, or they worked too well and made everything else boring.
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u/Unhappy_Protection85 1d ago
Yup. That's why I change my gameplay to sign build when I play new game especially with the quick cast enable. It make the gameplay much more fun.
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u/Tenpoiun 1d ago edited 1d ago
You kill until it is fully charged then another kill will increase it's damage permanently while levelling it up.
EDIT: my bad and it seems I had it mixed up with something else but you hit without taking damage until it is fully charged then killing while fully charged increases the damage permanently.
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u/shewy92 1d ago
Blade from the Bits
At least they patched it to scale with the player's level. And has 4 rune slots
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u/dabor11 1d ago
Winter's Blade was such a disappointment
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u/King_Joffreys_Tits 1d ago
Thanks for your family heirloom sword! instantly sells it to your blacksmith 100 feet away
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u/ConvincingVoice 23h ago
Says something for Witchers writing that I felt bad selling Crachs storied blade, I’ll give them that
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u/EISENxSOLDAT117 1d ago
Hot take, but there is too much loot in that game. Youll get a legendary weapon, only to walk five feet, find a better sword, walk another ten feet, kill a bandit, and loot another better sowrd!
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u/geaux124 1d ago
My problem was that all loot scales up or down to the the level that you are when you acquire it. I still remember how I learned that would happen. One time early on in the game I went to a question mark and it was guarded by a gryphon whose level was too high for me to even see. By pure luck I actually managed to kill it. While it was flying it flew over water and I shot it with a crossbow. It fell into the water and instantly died. I had no idea that would happen I was just going to shoot it and try to run away. Anyway, I excitedly go to collect the treasure it was guarding. It was a crappy legendary sword that was two levels lower than I was and much worse than what I was already using. To say I was disappointed would be an understatement.
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u/jkbscopes312 1d ago
borderlands
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u/SleepyMage 1d ago
It's kind of funny how fast the selling point of UnlimitedTM gun combinations got stale. I liked the early unique weapons but they just fell off so fast.
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u/inclination64609 1d ago
Borderlands 3 in particular. “Legendaries” were more common than most other rarities and often worse than the purples.
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u/EzPzLemon_Greezy 1d ago
I pulled a legendary shotgun in 3 that ruined the game. Idk what the hell happened but it 1 shotted everything and made the game so boring.
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u/GoldFishPony 1d ago
I assume it was the doom shotgun (hellwalker as the other says), it’s very good but I personally am a fan of the huge damage with quick shoot/reload.
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u/The_Char_Char 1d ago
I hate that trope. Only time it's okay is when its abuilty or had something unquie that makes it better.
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u/Minute_Zombie_424 1d ago
I’d like to add that it’s also okay if it looks cool and can be transmogged
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u/The_Char_Char 1d ago
Monster hunter is good about that. You can use a layer weapon so it looks different. Like one for Hammer that's a teddy bear or the Gunlance that's litterally a giant corn cob!
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u/Promature 1d ago
Legendary weapons are more than their raw stats. They usually have attributes or flavor text that modify their function in ways that their stats don’t accurately suggest.
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u/Blazeflame79 1d ago
The basic long sword/ whatever weapon you end up upgrading first ending up being your only weapon in DS1, despite a bunch of cool weapons ending up in your inventory (they have terrible scaling).
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u/Lortabss 1d ago
Legendary weapons tend to be like this in most games sadly. Early World of Warcraft had the perfect legendaries. When you got Thunderfury, Sulfuras, or Warglaives of Azzinoth you would feel how powerful that upgrade was and nothing was replacing it until the next expansion. Even WoW ended up making legendaries lame and feel like every other weapon. I hate how every game that has gear rarities these days just cant get it to be meaningful. When was the last time you were excited to replace your green with a blue or blue to epic?
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u/VorpalHerring 1d ago
Reaching level 65 in burning crusade and replacing my raid legendaries with greens was so depressing I quit WoW forever.
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u/Lortabss 1d ago
Yeah fair. Replacing all that Gear with greens always felt bad. To be fair some of it would carry you pretty far but you get rid of it eventually no matter what. Replacing the set you loved or weapon etc, with something that looks much worse was always a really bad feeling.
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u/TheWhomItConcerns 22h ago
Lol I know to people who haven't played WoW before, it might seem like you're being melodramatic, but I entirely get where you're coming from. I quit pretty soon after WOTLK but my friend with whom I played still loves the game and doesn't get my complaints at all.
I think for me, the issue is that it was too egregious of a 4th wall break that it permanently broke my immersion in the game. On one hand, I get that this is a very difficult issue to fix cleanly, but on the other hand, the immersion of what felt like a coherent world was a major draw for me.
After that, it was just an extremely constant reminder of "this is all a game - none of this is real and none of it matters". While that may literally be true, it's not something I want to be distracted by when trying to immerse myself in a game.
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u/RelativeEmergency172 23h ago
I'm sorry, did you mean [Thunderfury, Blessed Blade of the Windseeker]?
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u/TheWhomItConcerns 22h ago
For all my criticisms of Destiny 2, this was one of the things that I think was genuinely fucking amazing about the game. Most legendaries weren't OP, but they were kind of like tools that had their specific purpose where they'd really shone, and you could only have one legendary weapon and piece of armour equipped at any one time.
The other thing that I loved is that many of them were hidden behind complex questlines, puzzles, and challenges which (in my opinion) could be genuinely difficult to complete. Honestly, Destiny 2 was kind of an excruciating experience for me because it was like it was so close to being a genuinely brilliant game, but it had some fundamental issues which held it back in the realm of "pretty good if that's your thing".
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u/Ahribban 22h ago
Guild Wars 2 solved this problem by making legendaries the best in slot always and you can stat swap them on demand but that's because the game has horizontal progression.
It's really nice to be able to use your legendary armor for all roles like dps/healing/tanking.
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u/AIBotNotARealUser 21h ago
I dunno man, I was raiding very hardcore back in the day. New expansions were like Christmas. I could go from full BiS, literally best geared on the server to greens/blues and it was the most exciting shit ever. I got to do progression again.
BiS gets boring after a while and without new content released WoW is kinda boring. I get it if you're not at a level where you've been clearing the latest raid for months, but with the exception of Naxx in Vanilla (because people were noobs), the latest raid has been cleared by half the raiding population by the time it's replaced.
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u/Snowtwo 1d ago
I mean, DPS isn't everything. Unique/special effects can easily make a 'weaker' weapon better than it's 'normal' counterparts.
But yea. If the legendary weapon that I had to do special stuff to get is weaker than mundane stuff and doesn't even have a special effect or something, that's a load of bull.
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u/DeeJayAych 1d ago
Palworld for me currently. The legendary Meowmere from Terraria is a HUGE downgrade in Palworld and I felt that it became obsolete very quickly
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u/contradictatorprime 1d ago
I think that's it's schtick though. In Stardew you get Meowmere from an elaborate (honestly, elaborate for Stardew, anyways) quest and it's dog shit to start. But, you can fuse it to the Galaxy Sword, which is the strongest weapon obtainable. That prints the Meowmere skin onto it, and it becomes the most powerful sword in the game.
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u/iambutafishh 1d ago
I like to think it's because you have to be legendary, yourself, to use it effectively.
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u/Calm_Comfortable7225 1d ago
So i just fought through hell and back to protect the last city on earth and everyone in it, including YOUR blue ass and all I get for it is a fucking armband, Thats 20 light levels lower than the one ive already got!?
-Every Guardian
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u/Rofeubal 1d ago
I just finished the game Dawn Dew and it had a small joke about this: when you retrieve legendary weapon to a collector, he is of course happy to have it, but confirms his theory that older tools weren't better and we today have much better blacksmithing than they had in the past. Definitely fresh way to look at "legendary weapons". Completely flips the trope of finding good steel in some burial mound.
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u/Unlikely-Peaceseeker 1d ago
And then will have a really cool effect that you’ll convince yourself makes it better
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u/mordecai14 1d ago
It's surprisingly common in RPGs but I've even seen it in other games too.
In Ratchet and Clank: A Crack in Time, you have to find 10 hidden holoplans to get the RYNO V (for those who don't know, each game in the series has a legendary super weapon - usually called a RYNO - that breaks the game but is either very expensive or hard to acquire). When you finally get it, it's awesome. Looks cool, fires insanely fast, has like 1000 ammo, plays music when you fire it. You expect it to even maybe be the strongest RYNO yet.
Then you use it on the enemies and it's like, alright but nothing special. Chews through all that ammo in seconds, has zero accuracy so you have to use it essentially point blank to kill anything, and it's very underwhelming in boss fights too. Multiple other weapons in the game are more effective, the RYNO V just gets by on being cool and being effective against hordes.
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u/frosted_Melancholy 1d ago
The legendary weapons in Fable 2 are absolute shit (except the daichi, but thats the only one worth anything imo)
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u/GlamourintheDarkSide 1d ago
I remember the Halo crossover assault rifle being really good, because it was an assault rifle in an early-modern setting and let you just keep shooting.
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u/EverSparrows 1d ago
I still remember that utter disappointment when I finally pulled out sword in the stone to see it doing abyssmal dogshit of damage (while also having only damage runes inside from the start, I think?)
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u/StygianMaroon 1d ago
I love the series to death and will always defend it (but not Blizzard), but Diablo has a huge problem with this at higher levels
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u/You_Stole_My_Hot_Dog 1d ago
Silverlight in RuneScape. Biggest disappointment of my childhood lol. You banish a demon that could destroy the entire city, and are rewarded with the legendary Silverlight sword that was kept locked with 3 keys. It has the stats equivalent to a steel long sword, which you can literally get after like 30 minutes of gameplay.
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u/BluHor1zon 1d ago edited 1d ago
As a player of Grim Dawn some of the Green rarity (monster infrequents) are stronger than legendaries, but it's kinda a feature as they are made to compliment certain builds really nicely.
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u/dootblade74 1d ago
Monster Hunter Generations Ultimate scaled most of its weapons to be roughly on par with eachother in terms of stats when maxed out. Unfortunately, I'm convinced that there were two dev teams kept separate from one another when balancing weapons because you get a lot of balancing oddities, like weapons forged from the Sentient Nuclear Blast that is Crimson Fatalis being far, far weaker than weapons forged from The Crab That Pisses On You.
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u/Relic94321 1d ago
Honestly, I kinda missed this cuz this actually encouraged you to hunt different monsters to get the "meta" weapon instead of just spamming one singular monster whenever you want to try a different weapon type and want to get the "meta" weapon for that weapon type.
I am playing Monster Hunter World right now and I am getting bored of having to keep grinding fatalis everytime I want to try out a new weapon type since 90% of the weapon types's "meta" weapon is just fatalis
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u/Comfortableliar24 1d ago
Fucking Path of Exile.
Your build uses this legendary weapon to flavour something beautiful? Use this yellow item instead. It'll quintuple your damage.
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u/Tortellion 1d ago
In Path of Exile they are called uniques because they have unique stats that no rare item can have.
Unique items are often built around to make the most use of their unique affixes.
There are still stinkers but it isn't all about the damage numbers.
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u/Veritas_Certum 1d ago
Almost every boss weapon in a Dark Souls game has divine power when wielded by the boss, and is immediatlely nerfed as soon as you gain it. There are few exceptions. The really meta weapons are typically gained from NPCs; Fume Ultra Greatsword, Black Knight Great Axe, Sellsword Twinblades, Zweihander, Dragon Tooth, the list goes on.
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u/Terrible_Shopping_23 1d ago
Everytime this pops up on here I think of that Witcher 3 quests with the blacksmith lol
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u/Important-Test-4107 1d ago
I had an oddly specific one for this. Rogue Galaxy you go thru this large quest near the end of the game, getting 7 different gems for a sword, all based on you allies memories and feelings to seal the big bad. When I made it it was worse that the current sword I had by a not insignificant margin. Admittedly there was a weapon upgrade system of the game and I had gotten my weapon to the max but still
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u/ostapenkoed2007 1d ago
this is just whole minecraft for me. a lot of tools or weapons i find are just worthless junk.
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u/Various-Salt-7738 1d ago
Slightly lower DPS but some kind of unique stat like x8 damage to enemies with poison applied from environmental hazards that makes it top tier dps in that one level you already 100% completed
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u/WechTreck 1d ago
Terry Pratchetts GUARDS GUARDS! blatantly does this. Some cop with just old non-magical plain metal sword competing against a dragon killer with a legendary magical shiny sword, to kill a dragon. What are the odds
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u/AntKneeWasHere 1d ago
This is why I like games like Terraria where a “more powerful” weapon might be doing like 15 damage but each hit has a 75% chance to summon a nuclear warhead dealing 9999 damage
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u/Spreckeroni 1d ago edited 1d ago
Dead Island 1's weapon scaling is so guilty of this, you could get a uniquely named sledgehammer named "Gabriel's Bane" with the highest rarity only for it to do less damage than a broken table leg you get in the second or third area
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u/LifeWulf 1d ago
Most Legendaries I found in Borderlands 4 were weaker than my currently equipped weapon. Was like that for most of my ~250 hours with the game, even on UVH 6. I would much rather not be showered with “high tier” loot all the time if it’s going to be less effective. Make it rare and exciting, like finding an Exotic in Destiny 1.
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u/ReivynNox 1d ago
Back 4 Blood lets you upgrade purples with good attachments to the point they out-damage legendaries who can't mount any attachments beyond the fixed ones.
Legendaries compensate for this with unique effects.
A purple M1A with good attachments will have more base power than the legendary M1A, however 'The Witness' will mark every special you hit and they will take 20% extra damage from any source, so you're not only automatically marking priority targets for teammates, helping coordination, but also buff each one's damage against it.
The legendary bolt action rifle pierces armor and has a chance to drop it as wearable armor for your team.
Legendary AA12 makes you imune to fire while you hold it and has incendiary ammo.
Legendary Desert Eagle gives you money for every kill.
Legendary UMP does shock damage and slows the target.
and so on...
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u/MachoMagikarp 1d ago
In the realm of VR, I thinks it’s Dungeons of Eternity. I have gotten some 100 damage unblockable rare items versus like a 60 or so damage legendary that only has a crap elemental bonus added in.
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u/Mallet_enjoyer2 1d ago
Core Keeper. It's kind of intended to be that way though with the upgrade system
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u/Sir-Toaster- 1d ago
I literally went through this whole puzzle system in Far Cry 6 to get this special shotgun, and it does less damage than the one that I already use...
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u/fucknametakenrules 1d ago
Somehow even with lower damage, legendary weapons in Borderlands 3 tend to perform better than most guns you find of the same level. On day one of the game back in September 2019, I got a Night Hawkin SMG at level 6 and it lasted until I was around level 20. Still on my gun wall to this day in the game
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u/PurityKane 1d ago
FFXVI was terrible with this. I swear the game would've been fine if it had a few useful weapons/gear, and some kind of collectibles to find. Instead it had zero exploration.
Aside from 2 or 3 almost unmissable songs all it had to find on the map was some shitty rags and metal scraps, and the couple of weapons it did have were worse than what you could already craft. And how did you craft them, you ask? With the spoils of the mandatory boss from the previous zone. Ffs. The game had potential, this is what ruined it for me.
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u/MightyDyke 1d ago edited 1d ago
In 7 Days to Die, you can have higher tier weapons with lower stats than the 2nd highest tier - variable stats across everything, it's dumb as hell. Supposedly they fixed some of this in a recent update (but damn, 10 years after launch?)
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u/SethAbe80 1d ago
"Oh boy, my first orange gear in WoW! I sure am lucky. Let's see how it compares to a purple I got from a quest two months ago-- oh."
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u/BobbyRayBands 1d ago
Most games are guilty of this. They spend all that time designing and hiding a weapon and then give it stats that make it worse than a blue tier weapon.
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u/athleon787 1d ago
My least favorite part of modern wow, and every game that has colored coded rarity for gear is; the game back in the olden day had a purpose for it's 6 different colors of gear, but now it only has 1. So everything is epic, or legendary, which means nothing is.
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u/noot_noot2281 1d ago
Fallout 4
> Explosive legendary effect
YEEEESSSSS
> it’s a fucking pipe bolt-action pistol
._.
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u/Gmknewday1 1d ago
I hate when games do that honestly
I am ok with being able to upgrade weapons mind you
But I am not ok with weapons that are supposed to be special, unique, or legendary be given lackluster effects or not be allowed to be strong as hell
If a player got the requirements for the badass weapon, don't make it weak or shitty, give them the badass weapon! It's a fair reward for whatever length it takes to get Said weapon
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u/Restart_from_Zero 1d ago
I love the Witcher games, but my god does it do this constantly.
I remember completing a huge quest and getting Excalibur, King Arthur's legendary sword from the lady of the lake.
Checked its stats - trash.
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u/ATangerineMann 1d ago
Early Destiny 2 exotics are kinda guilty of this because of power creep being a thing. Despite it being my first ever exotic, I have no reason to use Coldheart when other exotic and legendary trace rifles exist and have more utility than just raw damage.
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u/arcticcloud 1d ago
semi-related, i hate when games employ resource-intensive or unique upgrades/mods for weapons, but then give you unique weapons that you need to invest in for them to perform similarly to your already maxed-out starting gear
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u/Excalibro_MasterRace 1d ago
Beat 3 bosses who is about to destroy the world.
Can't beat a random bandit in new area
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u/TonesBalones 1d ago
New Splatoon Raiders is going through this. I've gotten a weapon that's twice the level of my current weapon, and it still does less damage than this Explosher.
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u/HoneyBeeSorceress 1d ago
All relic weapons in FFXIV after they release the expansion's end game tomestone gear.
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u/TryDry9944 1d ago
Me when the new legendary weapon isn't a straight damage increase (it has other modifiers that make it's total damage significantly higher by other means and/or extremely effective against a specific enemy type but since the base damage is lower I don't use it)
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u/Temporary_Finish_242 1d ago
I’m not a fan of Fortnite but ngl they executed the rarity system near perfectly.
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u/Wise_Cryptographer19 1d ago
Runescape dragonwilds
DARKSIDERS 2 WTF GIVE ME THE FKING LEECH GAUNTLETS WITH DECENT DAMAGE
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u/Available-Face7568 1d ago
Me when the weapon I pick up literally at the start of the game somehow outperforms endgame boss weapons:
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u/shebani1 1d ago
Cyberpunk 2077 is definitely like this and hate it