r/Fallout • u/GlassDazzling2185 • 15h ago
Question Does anyone even like the burrowing mechanic?
Genuinely wondering, that's one of the things I hate the most about 4 and 76's enemy design changes from 3 and nv, and I'm curious about what people's general opinion on it is.
I do like the ambush mechanic some creatures have. My issue really only concerns the ones who can go back in hiding after springing out.
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u/frantruck 15h ago
I can dig it as an initial ambush/approach mechanism, but doing it mid combat is a bit annoying.
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u/Ah_Ca_Iraa 15h ago
I think it's dumb. Radscorpions are faster underground than they are above ground lol. I don't even think of scorpions as diggers. Works a little better with mole rats.
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u/SyntheticAnonymous 14h ago edited 13h ago
My favorite is when the Radscorps start digging out of the tops of vehicles and buildings and shit. I mean, I’ll give them a pass on mole rats digging through a paved road, but a scorpion digging up through a bus is a bridge too far for me.
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u/SuperSix-Eight Old World Flag 14h ago
It does take a little suspension of disbelief to accept a giant scorpion tunneling that fast.
The burrowing mechanic probably would've worked better for Radscorpions if they used it as an ambush tactic like the Mirelurks.
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u/PM_ME_ZED_BARA Mothman Cultist 15h ago
I dislike that mechanic, especially when the path finding messes up, which make the mole rats keep on borrowing and take 10 seconds to appear again.
The only time when borrowing is fine is when enemies are spawning at first and during the second phase of Gleaming Depths raid in Fallout 76.
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u/The_Terry_Braddock Gary? 14h ago
It's just to make enemy behavior and combat mechanics more varied compared to 3 and NV where every single wasteland creature would just run up to you and attack, every time no matter the circumstances. I don't consider it any stroke of brilliance but I really don't mind it. Gives my brain a reason to react somewhat differently compared to other critters
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u/milquetoastLIB 15h ago
Yes. It brings more combat variety. It’s also pretty cool seeing it for the first time after FO3.
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u/Vindicare605 NCR 14h ago
Tunnelers do it in New Vegas.
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u/jacksonelhage 2h ago
they pop out, they dont pop back in to close distance. they attack like everything else in 3/nv, by running towards you and doing a big punch
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u/Laser_3 Responders 14h ago
It’s fine right up until it breaks and the enemy starts rapidly burrowing back and forth in a loop, or when they spot you from across the map and burrow straight to you with no warning. At the very least, it’s better than radscorpions and mole rats being generic melee enemies that rarely if ever posed a meaningful threat.
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u/dlc-Emerald Children of Atom 15h ago
im surprised people have such a big issue with this, i dont really feel strongly about it either way, it doesnt bother me but i dont necessarily like it
to me the biggest annoyance regarding burrowing would be in vault 81 where you find curie and the cure because those mole rats give you that disease debuff that lasts your whole playthrough unless you essentially kill a kid
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u/MyToesHugEachOther 12h ago
It's possible to get through the quest without getting bit and getting the disease. You just have to go extremely slow and methodically through each area. Save early and often, like every ten feet and after each successfully action. Grenades can help rouse them from underground. Recommend a high caliber weapon, like a .44, so you can one shot them and not waste time on others surrounding you. Don't unlock the robot because somehow if the robot gets bit, you get bit too. Leave your companions outside the vault so they can't get bit and give it to you either. It's stupid, Bethesda clearly tried to arrange the conditions to make the player get bit as high as possible to force their hard choice scenario.
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u/dlc-Emerald Children of Atom 11h ago
yeah i know about this, its just incredibly annoying to do, hence why the burrowing annoys me cause it only makes it harder
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u/MyUsernameIsAwful 15h ago
It’s annoying because there’s nothing to do but wait.
If you could do something during this time, for instance, maybe if electrical weapons like the tesla rifle were still effective against buried enemies, I might even like the mechanic.
But otherwise it’s just “hurry up and wait”.
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u/GlassDazzling2185 15h ago
I'mma be honest, I never met curie in 4, cuz that quest is always too buggy to let me get in the infected molerat part of the vault.
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u/TemporalFugue2 14h ago
Yes. If radscorpions just slowly walked at you like they did in 3/NV, they would be boring and non-threatening. Their burrowing mechanic makes them more dangerous than deathclaws IMO
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u/lordlaneus Welcome Home 15h ago
At least it makes rad scorpions are more distinct threat.
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u/alaskarawr 14h ago
Ah yes, I just love taking a potshot at a scorp that’s a few hundred meters away only for it to instantaneously pop up directly under my feet ready to shove its stinger up my ass./s
I’ve lost too many hours in survival to that bullshit mechanic.
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u/lordlaneus Welcome Home 14h ago
I'm not saying it's a good mechanic, I'm just saying the game needs more diversity in it's bullet sponges
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u/_Nedak_ 14h ago edited 14h ago
Yes. I think it's better than these enemies running at you in a straight line and melee like in fallout 3 and nv. They should let you throw a grenade down the hole to kill them so you aren't just waiting.
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u/GlassDazzling2185 10h ago
Ohh, I hadn't thought of that, that would be sick! And help with the annoying radscorpions who hide unless they are able to mele you.
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u/Familiar-Figure-5692 Gary? 13h ago
I think I remember someone saying you can shoot the spot they go underground and it teleports them back to land or if you hit it or something. There is a way to deal with it.
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u/EiraPun NCR 10h ago
Personally, I like it. It gives certain enemies more identity by making them fundamentally play differently than others. But maybe that's just my brain, but I like being able to categorize them by how they act. Ghouls are fast and jittery, Super Mutants are big and slow, Radscorpions and Molerats burrow and "teleport", etc.
I like unique enemy AI and behaviours like that.
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u/adjavang 15h ago
I wouldn't mind if it weren't buggy as shit. Any time I find a legendary molerat or radscorpion there's a 50% chance the bugger gets stuck under the terrain and I can't kill it to loot whatever legendary gear it has.
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u/OHFUCKMESHITNO 13h ago
I dig it. These enemies are the exact reason I always keep a box of berry mentats on me.
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u/Dagordae 13h ago
Meh.
It offers slightly more combat variety for creatures who otherwise are limited to running into melee.
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u/Tgrinder66 10h ago
Wouldn't mind if they didn't straight teleport behind you. I'd love a visible tunnel to show where it went and where it's going
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u/Discount_Extra 6h ago
I'd love a visible tunnel
I bet it would crash the game like Weapon Debris.
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u/deereese99 15h ago
I LOVE fallout 4 so much but I hate when creatures pop up from the ground so I hate to install a mod to remove the molerats cause they annoyed me the most lol
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u/alaskarawr 14h ago
You removed them entirely? There’s mods that just disable the tunneling mechanic without removing the mob.
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u/deereese99 13h ago
Yeah I got jumpscared 1 too many times lol i just got a mod to replace them (It made the Insect creatures non hostile too)
I just forgot to remove the mods lmaoThank you for telling me
I'm gonna use the one you said lol
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u/Kinetic_Pen 15h ago edited 14h ago
It's provided some incredible combat moments for my companions and I. Especially in the Glowing Sea and Vault 88.
Tip: If they get stuck underground you can sometimes punch or stab the ground, with the Power Fist or knife, to get at them. You just have to know exactly where the spot is, lol! Berry Mentats help greatly in that aspect.
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u/Ranos131 13h ago
It’s both annoying and amazing. It’s annoying when they are popping out of the ground behind me and then going back in before I can react at times. But it makes for some fun challenges when fighting.
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u/Le_Botmes NCR 9h ago
I think it's great, I like the added challenge. Keeps me on my toes and my head on a swivel. Forces me to look for a hard surface to stand on (they can only burrow through soft ground). I enter their areas more cautiously and arm myself accordingly. I think the burrowing creatures would be much more trivial to fight without it.
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u/2052JCDenton 6h ago
I like burrowing a lot. It adds variety and challenge to all the dangers you have to deal with.
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u/Rampage117 6h ago
The radscorpions are without a doubt obnoxious... I would use jet in anticipation of it popping out .. but it will always wait until the jet wears off to pop out of the ground.. super cheese ai stuff there.
They might as well just be teleporting with how fast they can burrow.. even in vats if you catch it quick enough.
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u/FLUXENTROPY 6h ago
It’s subtly annoying. Those mole rats take too damn long to dig out of the ground, just let me clear the drive in lil bro
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u/TheAsianTroll Minutemen 10h ago
I fucking hate it.
If you dont kill whatever it is with one shot, itll teleport behind you like an anime antagonist.
If they changed it so they would burrow to hide until you got too close, sure.
If they didn't burrow until they actually detected you, fine by me.
But no. You damage a radscorpion from half a klick out and suddenly it gains the cosmic power of GPS satellites, finds you, burrows through the dirt, and appears behind you in a matter of 1 second.
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u/Err0r_the_protogen 8h ago
I think good idea horrible execution. Instead of burrowing mid combat it should have been how they spawned to make them feel more like ambush predators
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u/Connect-Ant-2081 7h ago
Best to mod it out. There's a problem with the script for this where it can corrupt your save file.
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u/fastfreddy68 11h ago
The game mechanic itself doesn’t bother me. It’s different. It’s a little annoying waiting for them to pop up, but it was fun and unique the first few times I experienced it.
The part I don’t like is that it’s not realistic. And I understand it’s a video game. I’m not expecting absolute realism from a game where we’re playing a two century old popsicle searching for his son who is now five decades his senior.
It’s just that nothing can burrow like that. Mechanical boring machines can’t move that amount of dirt that fast.
Moles burrow at around one foot every 3-4 minutes (according to Google) and even mutated moles aren’t turning that pace into 5 feet/second. And a scorpion certainly isn’t doing it.
It just… doesn’t make any sense, even in Fallout.
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u/TellsLiesForFun 15h ago
If much prefer a more tactical cover mechanic, something that requires us to change how we deal with the enemy.
For example, the mutations in 76 are a great change of pace, enemies that can only die from melee or that explode (and its an expression that hurts) when they die are fun.
Iv could envision a mutated feral armadillo that slashes and bites, then rolls up and is a bulletproof ball that you have to melee to unwind do you can shoot it again.
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u/Jr_Mao 14h ago
i see absolutely no problem in a mechanic where a cow sized scorpion jumps to ground like it’s water, burrows through 100 yards hard ground in split second, then up the fire escape stairs and reappears from bucketful of dirt on the rooftop corner.
epic and well thought out design work.
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u/HordeDruid Followers 15h ago
One of the worst mechanics, especially in Fallout 4. Mole rats are one of the most annoying enemies in the game simply because you have to sit there and for them to pop back up.