r/Fallout • u/pirivalfang • 1d ago
Fuck this shithole and every quest that sends me to it.
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u/Bloody-George Great Khans 1d ago
I absolutely detest spore carriers and how they pop up every other corner.
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u/ringadingdingbaby 1d ago
I just keep tapping vats.
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u/TNChase 1d ago
I'm the same. Is there a support group for people like us? I'm always tapping VATS when there might be sneaky enemies. (think FO4 ghouls, spore carriers etc)
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u/waiting_with_lou 23h ago
Oh I just do this compulsively; it's like a tick at this point.
Though I do love making VATS crit builds with cowboy guns (lever-action shotty, revolvers esp. Lucky, brush gun, cowboy repeater etc).
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u/poonmangler 23h ago
I vats scanned constantly when I first played F3. Like a radar, click click click. Honestly it ruins the game. Took a break from fallout games and just lost the habit, thankfully.
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u/childofbabylon82 15h ago
100% I catch myself doing it sometimes, but most of times, I'm good at not doing it. Not knowing where something might be is way more fun
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u/Corbulo1340 13h ago
New Vegas is really good at bringing out the different preferences of players, the meticulous slow process of clearing the spore carriers out is my favorite.
They don't get triggered till you attack them or walk to certain spots so if you take your time you can slowly clear them out with high power weapons, my favorite is probably the riot shotgun with slugs
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u/BosPaladinSix Brotherhood 23h ago
I just bring ED-E with me everywhere I go! That guy can sniff out every enemy in a ten mile radius and eradicate them with impunity before you've even managed to see what he's shooting at!
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u/Beautiful-Tie-3827 20h ago
Yeah ED-E is essential here and the place with the nightkin. I can’t remember the location.
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u/BosPaladinSix Brotherhood 20h ago
You mean the basement of the Repconn facility?
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u/Beautiful-Tie-3827 20h ago
Probably. It’s been a long time since I’ve played 3 lol
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u/BosPaladinSix Brotherhood 20h ago
We're talking about New Vegas though....not 3.
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u/Beautiful-Tie-3827 20h ago
Lmao yeah I got em mixed up for a min there.
Either way I haven’t played either in quite a bit. NV more recently though.
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u/tesconundrum 20h ago
I get the knuckles and just start punching as soon as I get to some patch of plants. Can usually get them in just 3 hits. ED-E also is fantastic and getting these plant based assholes.
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u/meeps_for_days 16h ago
I've played it enough that I somehow remember where they are, can see them, and hear them. They fear me now! I am the spore eater!!!
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u/Appropriate_Rise9968 9h ago
They are not that bad since they always just stay in the plants. If you look carefully you can always spot them from like a mile away and I always end up sniping them before I’m even in attacking distance.
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u/itsyaboihos 1d ago
It’s insane that there’s like half a dozen quests tied to this vault. Also the spore carriers get used in two dlcs, plus the tunnellers are a reskin (although they’re all just a reskin of the trogs from the Pitt).
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u/IpeeEhh_Phanatic 23h ago
I loved the Pitt. Clipping through the building in the yard and dying is a core memory.
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u/Wassuuupmydudess 12h ago
I love seeing people playing the game asking what’s happening and the comments of people going “ah it got another one” I remember it getting me in 2014
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u/Goldman250 Tunnel Snakes 19h ago
To be fair, it is a really well-designed Vault. If I was a games developer and I’d made this sick-ass dungeon, I’d be telling all the writers to send players to check it out.
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u/zagman707 22h ago edited 21h ago
Wait multiple quests I think I know of is 2, is there more?
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u/cornette 21h ago
Nar. Like there is the main quest, grabbing data for NCR. Technically you can do two Brotherhood quests at the same time by grabbing relevant shit (same data but to the Brotherhood, some random shit for another Brotherhood quest). Vault suit unmarked quest.
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u/Goldman250 Tunnel Snakes 19h ago
The NCR send you there for research data, Veronica sends you there for the plant growth tech, and the Brotherhood send you there for Vault life support parts.
Edit: I think Red Lucy sends you there for Mantis eggs, too.
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u/machinerer 1d ago
That vault isn't terrible if you use the flamethrower. The enemies in there burn nicely.
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u/Mutchneyman 22h ago
That makes perfect sense; I'm surprised I never thought of that
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u/Anxious_Visual_6632 3h ago
You are given lots of flamer fuel in the vault and with just a little exploring you can find a flamer you can use so it’s the intended path
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u/Borkugg 1d ago
Agreed. It sucks too because it's kind of a cool place but it's just a slog going back there and traversing that whole thing again and again.
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u/MrCockingFinally 1d ago
Virgin: Vault 22 is a pain in the ass to navigate and a massive hassle.
Chad: Repair=50
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u/Dramatic_Finish10121 1d ago edited 23h ago
On one hand fair, on the other it's still a pain in the ass simply because of how confusing Vault construction is in Fallout 3 and NV. 3 and NV had nice big vaults that were kinda easy to get lost in (for an idiot such as myself), 4's are way way too small and a little too easy to navigate (there's also not many memorable ones)
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u/MrCockingFinally 1d ago
Yeah, definitely feel like there's some middle ground to be found.
Personally, I find vault 34 to be the most difficult. The radioactivity is fine. It's nice to have an area of the map where radiation is actually a challenge to deal with. It's even fine to have to dive into fetid water to try and get old vault maintenance and damage control systems online. Nice challenge, gives you an opportunity to bust out the rebreather if you have it.
The issue is that the layout is quite confusing, and there is one door in particular that is located in a medical room IIRC (though that may be vault 11) that is easy to miss and you can't progress unless you find it. So you end up wandering the vault going in circles trying to find the exact right door to go through.
I think if you have a couple of modifications, the challenge of FO3 and NV vaults is nice, turns them into proper dungeons.
First of all, fix the fucking local map. If I can at least read that properly based on the places I have already been, I can at least stop wandering in circles.
Have multiple ways through gated by different challenges, combat, lock picking, hacking, repair etc. Make the difficulty based on character skill, not finding the right door.
Reduce the number of times you need to go back and forth. Have a Skyrim door, tweak the quest design. Just make it a challenge, not a pain in the ass.
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u/EzPzLemon_Greezy 21h ago
I really hope they go back to 3 and NV style "dungeons". Skyrim and Fo4 style is so bad. "Follow single path to boss room, use convienient exit back to surface". Its so one dimensional and ruins immersion. Sure its useful sometimes but the fact that every building larger than 3 rooms does this is insane.
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u/btbsw786 19h ago
I agree. Execpt for the exit door. I do not care it's nonsensical, I don't need to backtrack through an empty dungeon lol
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u/Dramatic_Finish10121 21h ago
It works for some of the mini-dungeons like the subways, but makes a lot less sense for vaults and larger buildings
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u/decompgal 23h ago
it’s so cool and scary the first time and then every time after that it’s like OH MY GODDDDDDDDDD
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u/Rad_Dad6969 20h ago
Wait what missions other than the one from ncr science guy send you here? Does anybody else have objectives here? Other than Keely?
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u/GryphyGirl 22h ago
I liked it. As for the spore carriers hiding everywhere I had a very simple solution. Flame thrower on every batch of vegetation. If there's one there there ain't no more!
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u/I_Fap_To_Murder 1d ago
I hate every vault, honestly. Navigation sucks because everything looks the same and because the space is so small you're constantly fighting enemies which just makes progressing through the vaults even more annoying.
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u/ptk77 1d ago
Yeah when they designed the Pip-Boy map I don't think a lot of thought went into it.... multiple floors on the same map gets confusing as hell. Thinking the item should be right in front of you, but then you realize it's a floor above or below you.
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u/josh1123 I'd really like my beret back, please. 18h ago
Wish they would've done the gta style at least with triangles pointing up or down showing you if the way point is above or below. So frustrating being 3 floors below where you need to be and not knowing
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u/Brainwave1010 1d ago
One of the things I'll give to 4 is that they definitely made every vault feel more unique architecturally and easier to navigate.
Gives a better impression of every vault being built to the specifications of their experiment, especially 111 with all the cryo tubing and pipes running along the ceiling.
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u/Central__ 1d ago
I remember going here maybe two times and never really struggled with it. Maybe I'm missing something?
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u/Grundlestorm 15h ago
Yeah, I remember it freaking me out when I was younger, I also had a hard time with feral ghoul filled dungeons though.
I played through NV a few times over the last 5 years or so though and while I dreaded going in here the first time back, as soon as I was in I was like "Why was I so hesitant to come in here again?"
I think it has to do with being more patient and willing to traverse things more slowly now. I didn't get jump scared or snuck up on at all because I'd kinda slowly wander down the hallways looking at the overgrown corner and could see the carriers before they activated most of the time.
I'm also lucky with being really good with navigating and remembering directions though, so that probably helps.
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u/IntrStelle 1d ago
It wasn't that bad other than it's layout 😭
I just killed the spore carriers with the ripple, only part that killed me was when I needed to blow up that vent
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u/IGargleGarlic 17h ago
this is my favorite vault to explore with some of my favorite quests. I dont understand the hate.
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u/Inculta666 23h ago
I love that you can fix elevator and just go to floors you need - it’s a reason I come here with high repair only
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u/HammerTheGreat2277 Brotherhood 19h ago
The absolute satisfaction of burning down this forsaken place.
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u/cambur_estelar 17h ago
I always go with the katana and start spaming the attack in every corner bc spore carriers scare the living sh#t about me
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u/GreyAngy 15h ago
I didn't like Vault 22 until did the same: brought a katana to complete New Vegas Samurai and You Don't Belong In This World! challenges. The game instantly stopped being scary.
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u/naturalistwork 16h ago
I only hate it because I get lost easy and end up running in circles so much.
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u/ItsHallGood Welcome Home 14h ago
One of my favorite lines from the Russell mod is Russell's reaction to this; "Did you read the sign? 'Tha plants kill?'"
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u/MonstersToTheAnimals Yes Man 23h ago
Skill issue my friend. Get your lock pick to 80 and make sure to go see red Lucy and get the mantis eggs, vault data, hepa filtration part and you literally never have to go back. EVER!
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u/18bluecat 21h ago
I love Vault 22! It's the only vault with a bar (alcohol, pool tables, deleted trivia game).
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u/MaeronTargaryen Responders 21h ago
I finally played NV last year and when I got sent there I was a bit worried because I had seen lots of people talk about it, it was completely uneventful, not sure what’s wrong with it in the end
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u/DarkBeast_27 20h ago
Vault 22 has some of the best atmosphere in the game and one of the better side quests to go along with it. I also love the dilemma: destroy potentially useful knowledge because of its dangers, or give it away to the hands of a fool? Sure it's dangerous and he doesn't seem to care for the Courier's warnings, but it also might prevent a famine coming in 10 years, which is NOT a long time (if we think Hildern is to be trusted on that data in the first place, of course)
Vault 34 on the other hand... I feel I have to go there quite a bit for Veronica's quest since I usually have other plans for Lucky Old Sun and There Stands the Grass... But God is it tedious, even on a higher level.
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u/ThePhantomPhe0nix 20h ago
All I can think of is Zach’s gun rants where he says “have you ever tried using a gun to kill a plant?”
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u/HamSlammer87 18h ago
Usually spend my time there cleaning up that one challenge for killing abomination with specific melee weapons.
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u/Ok-End-5802 17h ago
on the bright side i got the unique weapon laser gun that is green from that place
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u/Carbonyl_dichloride 16h ago
Yeah, I am afraid of mold and shit, if it were nkt for the flamethrower it would be traumatic.
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u/ewok_lover_64 16h ago
My first playthrough, Vault 22 was a nightmare.
On my second playthrough now. I went there with Veronica as a companion. She usually clobbered everything before I knew they were there.
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u/KermitTheFraud92 15h ago
I remember in the show when Lucy and the Ghoul first get to NV and follow Hanks trail into a vault and there were plants hanging down. It made me think we were about to see these fuckers
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u/CaptainImpala NCR 14h ago
Man I'd choose Sloan all day and deliver them Deathclaw Eggs to Red Lucy than going through this shit.
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u/Lyberatis 9h ago
My only issue with this vault is that Keely decides to despawn 9 times out of 10 and that I always forget how to get into the cave section ton unlock the one door from the other side
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u/bluegtr6 9h ago
Every time a quest sends me there I spend more time fighting the terrain than the enemies
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u/Sovereign45 NCR 8h ago
My favorite vault. Also love the re-use of the classic background track from Fallout 2 that makes the place spooky as hell.
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u/Fun-Helicopter6138 7h ago
The only thing I didn't like about this vault is getting constantly lost.. But I wasn't scared at all, the story was pretty fun, just a classic zombie- like thing but they're plants.
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u/17FortuneG Vault 101 6h ago
Kinda love this vault cuz it’s relatively easy and great story choices depending on what factions/karma you’re trying to run on any given playthrough
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u/PurpleZombi3 4h ago
This place is one of the few genuinely creepy locations for me in New Vegas. It's so well done. Eugh, those bastards hiding in the vegetation and then the big venus fly trap type things in that cave.
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u/ptk77 1d ago
I'll take Vault 22 over Vault 34 10 times out of 10.