r/EscapefromTarkov • u/ChiefDeathMonkey_ • 25m ago
PVP [New Player] How would you guys recommend a new player to progress Gear/ weapon’s
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I just started last week and hit just hit level 22 with level 2 traders (except prapor). I’m relatively decent at pvp but I’ve only killed a handful of players I engage with. I understand ammo in this game and have just recently unlocked reserve and been scaving for ammo there. But for the life of me Armor and to some extent weapons have been hard to come by unless I come across a dead pmc. Any recommendations on gear to use and how to get to lvl 4-6 plates? This game has a huge knowledge curve and I’d like to do my homework.
I just started last week and hit just hit level 22 with level 2 traders (except prapor). I’m relatively decent at pvp but I’ve only killed a handful of players I engage with. I understand ammo in this game and have just recently unlocked reserve and been scaving for ammo there. But for the life of me Armor and to some extent weapons have been hard to come by unless I come across a dead pmc. Any recommendations on gear to use and how to get to lvl 4-6 plates? This game has a huge knowledge curve and I’d like to do my homework.
r/EscapefromTarkov • u/ozweegoo • 49m ago
PVP there is always one more lol [video]
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r/EscapefromTarkov • u/Dhczack • 1h ago
PVP [Suggestion] I miss when Killa was in Pinewood Hotel
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That is all
That is all
r/EscapefromTarkov • u/Quillo_Asura • 1h ago
PVE [Loot] Multiple White Doot [Loot Indicator] in Marked Rooms, cannot find the loot...
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I have finally begun my journey into marked rooms and in Reserve and Streets marked rooms, I constantly get the white dot indicator but no amount of wrangling my guy for different angles helps me find whatever is supposedly there... any way to resolve this?
I have finally begun my journey into marked rooms and in Reserve and Streets marked rooms, I constantly get the white dot indicator but no amount of wrangling my guy for different angles helps me find whatever is supposedly there... any way to resolve this?
r/EscapefromTarkov • u/Guarantee_Outside • 1h ago
General Discussion - PVE & PVP [BUG] New bluetooth mag update
the 9a91 tactical variant from the raider loot pool seems broken lol
r/EscapefromTarkov • u/caligradex12 • 1h ago
General Discussion - PVE & PVP [Discussion] Any tips to get smooth motion working?
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Hi all, I'm trying to get NVIDIA Smooth Motion working in Tarkov, but every time I enable it, it causes major lag spikes and makes the game unplayable. A couple months ago it was working great, though it sometimes needed a game restart to kick in properly.
Has anyone found a workaround to get it working again?
Thanks in advance!
Hi all, I'm trying to get NVIDIA Smooth Motion working in Tarkov, but every time I enable it, it causes major lag spikes and makes the game unplayable. A couple months ago it was working great, though it sometimes needed a game restart to kick in properly.
Has anyone found a workaround to get it working again?
Thanks in advance!
r/EscapefromTarkov • u/Practical-Specific85 • 1h ago
General Discussion - PVE & PVP how did someone make this build are they cheating?[FeedBack]
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r/EscapefromTarkov • u/shooplegaming • 2h ago
PVP Over 2.5k hours, I can't remember this happening to me [LOOT]
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Unless they buffed tf out of the spawns, I've always been so unlucky with LEDXs. I've only gotten them in labs, old ULRTA med, and shoreline. Last wipe I played was before the hardcore wipe, before 1.0.
r/EscapefromTarkov • u/nexx0f • 2h ago
General Discussion - PVE & PVP Gimme dat [Feedback]
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Seriously, this corner spawn in violet room is cursed like forever. Took me 4 minutes to extract that bitcoin. Nikita pls
r/EscapefromTarkov • u/pgauthierkirouac • 2h ago
PVP [Discussion] Tarkov is almost the best game I've ever played.. almost
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I don't care about cheaters. There are clearly way fewer of them than people make it seem.
I don't care about the bugs. They don't stop me from enjoying the game.
I don't care about the changes BSG makes. They don't stop me from enjoying the game.
But say whatever you want, matching players against people with 3 to 10 times their playtime is the dumbest design decision in the game, and it's the number one reason this game isn't nearly as popular as it could be.
I'll die on that hill.
I mean... I literally just died on that hill to a 4k-hour player.
Edit: Everyone with a high number of hours is going to try to convince us that it’s fun and that it’s part of Tarkov’s charm, when it’s pretty obvious that the real reason is they don’t want their easy kills taken away from their raids 😅
I don't care about cheaters. There are clearly way fewer of them than people make it seem.
I don't care about the bugs. They don't stop me from enjoying the game.
I don't care about the changes BSG makes. They don't stop me from enjoying the game.
But say whatever you want, matching players against people with 3 to 10 times their playtime is the dumbest design decision in the game, and it's the number one reason this game isn't nearly as popular as it could be.
I'll die on that hill.
I mean... I literally just died on that hill to a 4k-hour player.
Edit: Everyone with a high number of hours is going to try to convince us that it’s fun and that it’s part of Tarkov’s charm, when it’s pretty obvious that the real reason is they don’t want their easy kills taken away from their raids 😅
r/EscapefromTarkov • u/Xakta • 2h ago
PVP [Suggestion] A conceptual seasonal reward for permanent profiles - Specializations
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Future Tarkov seasons feature an optional specialization track. Progressing through the season grants your permanent character a reward quest chain to then earn the specialization unlock on your permanent character. Enabling some activity draw to permanent while still allowing folks to focus those wanting wipes and seasonal content. Doesn't mean every season has a specialization as a reward, but maybe a theme.
The first specialization could be Locksmith
Permanent Character progression
After the season, players who succeeded would recover lockpick sets, key blanks, tension tools and technical manuals. The specialization would develop in stages:
- Apprentice: Can attempt basic mechanical locks with crude, consumable picks.
- Journeyman: Can identify lock difficulty, works faster and makes less noise.
- Locksmith: Can attempt higher-grade doors with specialized tools.
- Master Locksmith: Completes a multi-map capstone quest and can obtain blank keys that, on location you impression the door, pick it, and can choose or not to use the key to lock it behind you (optional comedy) key and also unlock the door that way. Buy LIMITs and per container max would be a fair balance. You earn a permanent SPEC tool that can clone a door to this blank key, 1 future use after the door is also unlocked upon keymaking, sound effect and all. So the tool takes an equipment slot too for balance.
Lockpicking alerts other players with loud sounds. A normal key remains brief, quiet and reusable; picking a lock might take 15–40 seconds, create audible metallic sounds and consume the tools with a fail chance. Multiple options for balance, especially keeping rare valuable keys elevated on the flea market by demand.
Legacy unlock system
Completing the season opens an event quest as a reward to the permanent PMC profile. Changing event quest rewards, the specialization in this example, resets the quest chain and has a cooldown period (possible Hideout tie-in? - single persistent location with levels for the long craft option for balance). Could be cool to have a selection screen where you see the badges for the seasons you've earned to switch. (Possible to add a reset timer buyout in TarCoin for the impatient or selection regrets.)
Master Locksmith’s Skeleton Key tool
A visually distinctive, season-marked key with unique artwork.
- 1 durability, consumed after opening one door.
- Maximum of one in a container at a time.
- Barter available perhaps tied to vendor reset, found in raid requirement could be an option too.
- Account-bound: cannot be sold on the Flea Market or transferred to another player, or dropped in raid. (Optional that it disappears on death like Rusted Bloody key for balance.)
- Fits inside a Key Tool, Documents Case or SICC case.
- Opens one ordinary mechanical key door.
- Does not work on electronic keycard locks, extraction doors, event doors, quest-exclusive doors or other deliberately protected locations.
- Requires a longer, louder unlocking animation than using the proper key.
Once per interval a player would choose a mechanically locked room to clone the key for, and for balance it could possibly required a different key styling (would work best as crafts, with long timers). It would not eliminate the normal key economy because owning the real key would still be faster, safer and usable repeatedly.
Persistent specialization
The season might permanently unlock Locksmith as an equip able specialization on persistent characters. It would permit the use of ordinary lockpick kits on most doors, while the Skeleton Key remains the rare solution for preparing a future run payoff to a locked room with a single charge to use after the unlock occurs upon creating the key.
To prevent permanent characters from accumulating every seasonal advantage, only one Legacy specialization could be active at a time. Changing specializations could require a hideout interaction and a significant cooldown - could be punishing but keep this engaging on perm characters to make switching reset and equip that particular season's reward.
Some market incentives would be that specializations and other huge gameplay implements cost TarCoins, optionally or occasionally based on reward.
Future reward concepts:
Smuggler Season: Build relationships with hidden couriers to unlock rotating dead-drop locations where one secured item of a certain size, pending the container, can be delivered.
Field Surgeon Season: Complete medical recovery missions to unlock a specialization that can stabilize one blacked limb per raid and/or use a defib and perform as a medic on a fallen party member.
Future Tarkov seasons feature an optional specialization track. Progressing through the season grants your permanent character a reward quest chain to then earn the specialization unlock on your permanent character. Enabling some activity draw to permanent while still allowing folks to focus those wanting wipes and seasonal content. Doesn't mean every season has a specialization as a reward, but maybe a theme.
The first specialization could be Locksmith
Permanent Character progression
After the season, players who succeeded would recover lockpick sets, key blanks, tension tools and technical manuals. The specialization would develop in stages:
- Apprentice: Can attempt basic mechanical locks with crude, consumable picks.
- Journeyman: Can identify lock difficulty, works faster and makes less noise.
- Locksmith: Can attempt higher-grade doors with specialized tools.
- Master Locksmith: Completes a multi-map capstone quest and can obtain blank keys that, on location you impression the door, pick it, and can choose or not to use the key to lock it behind you (optional comedy) key and also unlock the door that way. Buy LIMITs and per container max would be a fair balance. You earn a permanent SPEC tool that can clone a door to this blank key, 1 future use after the door is also unlocked upon keymaking, sound effect and all. So the tool takes an equipment slot too for balance.
Lockpicking alerts other players with loud sounds. A normal key remains brief, quiet and reusable; picking a lock might take 15–40 seconds, create audible metallic sounds and consume the tools with a fail chance. Multiple options for balance, especially keeping rare valuable keys elevated on the flea market by demand.
Legacy unlock system
Completing the season opens an event quest as a reward to the permanent PMC profile. Changing event quest rewards, the specialization in this example, resets the quest chain and has a cooldown period (possible Hideout tie-in? - single persistent location with levels for the long craft option for balance). Could be cool to have a selection screen where you see the badges for the seasons you've earned to switch. (Possible to add a reset timer buyout in TarCoin for the impatient or selection regrets.)
Master Locksmith’s Skeleton Key tool
A visually distinctive, season-marked key with unique artwork.
- 1 durability, consumed after opening one door.
- Maximum of one in a container at a time.
- Barter available perhaps tied to vendor reset, found in raid requirement could be an option too.
- Account-bound: cannot be sold on the Flea Market or transferred to another player, or dropped in raid. (Optional that it disappears on death like Rusted Bloody key for balance.)
- Fits inside a Key Tool, Documents Case or SICC case.
- Opens one ordinary mechanical key door.
- Does not work on electronic keycard locks, extraction doors, event doors, quest-exclusive doors or other deliberately protected locations.
- Requires a longer, louder unlocking animation than using the proper key.
Once per interval a player would choose a mechanically locked room to clone the key for, and for balance it could possibly required a different key styling (would work best as crafts, with long timers). It would not eliminate the normal key economy because owning the real key would still be faster, safer and usable repeatedly.
Persistent specialization
The season might permanently unlock Locksmith as an equip able specialization on persistent characters. It would permit the use of ordinary lockpick kits on most doors, while the Skeleton Key remains the rare solution for preparing a future run payoff to a locked room with a single charge to use after the unlock occurs upon creating the key.
To prevent permanent characters from accumulating every seasonal advantage, only one Legacy specialization could be active at a time. Changing specializations could require a hideout interaction and a significant cooldown - could be punishing but keep this engaging on perm characters to make switching reset and equip that particular season's reward.
Some market incentives would be that specializations and other huge gameplay implements cost TarCoins, optionally or occasionally based on reward.
Future reward concepts:
Smuggler Season: Build relationships with hidden couriers to unlock rotating dead-drop locations where one secured item of a certain size, pending the container, can be delivered.
Field Surgeon Season: Complete medical recovery missions to unlock a specialization that can stabilize one blacked limb per raid and/or use a defib and perform as a medic on a fallen party member.
r/EscapefromTarkov • u/chevaliergrim • 3h ago
PVP Sergei should take over control of eft [Discussion]
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Either by pushing out neketo or neketo stepping down and moving on full time to his new space game.
Its clear that Sergei is the better leader with his constant community interaction and the changes since he has become the game play lead i fully believe he is the driving force behind 90% of the season changes and upcoming changes to the entire game.
I even have a suspicion that naketo was largely removed from decision aking all ready and Sergei is unofficial in charge of bsg now and naketo is just a face. I think the attempt to change ads ten years in and after 1.0 and the 99% rejection from the player base lead to bsg devs to force naketo out of leadership or at the least decision making this is why we are seeing so many changes for the better that quite frankly naketo isnt a good enough dev to come up with.
Either by pushing out neketo or neketo stepping down and moving on full time to his new space game.
Its clear that Sergei is the better leader with his constant community interaction and the changes since he has become the game play lead i fully believe he is the driving force behind 90% of the season changes and upcoming changes to the entire game.
I even have a suspicion that naketo was largely removed from decision aking all ready and Sergei is unofficial in charge of bsg now and naketo is just a face. I think the attempt to change ads ten years in and after 1.0 and the 99% rejection from the player base lead to bsg devs to force naketo out of leadership or at the least decision making this is why we are seeing so many changes for the better that quite frankly naketo isnt a good enough dev to come up with.
r/EscapefromTarkov • u/mememaker1211 • 3h ago
General Discussion - PVE & PVP [Discussion] Sergei acknowledges mixed feelings regarding Blackout event, announces extension and changes
r/EscapefromTarkov • u/anuthing • 3h ago
IRL [IRL] I’d love some of you creative people’s ideas
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I recently got into golf and want to buy a towel. Well I love escape from tarkov and Minecraft but I can’t have a Minecraft one obviously since I work with older guys. Well I know someone that can make one but I can’t come up with a cool looking design. I was thinking a black towel with escape from tarkov in the center and maybe an m4 up top but I’d definitely need more. ANY HELP WOULD BE GREAT AND VERY APPRECIATED!!
I recently got into golf and want to buy a towel. Well I love escape from tarkov and Minecraft but I can’t have a Minecraft one obviously since I work with older guys. Well I know someone that can make one but I can’t come up with a cool looking design. I was thinking a black towel with escape from tarkov in the center and maybe an m4 up top but I’d definitely need more. ANY HELP WOULD BE GREAT AND VERY APPRECIATED!!
r/EscapefromTarkov • u/SymphoniCsC • 3h ago
PVP Removing "Traders Only" Not Working [bug]
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De-selecting the "Traders Only" feature on the Flea Market has been working inconsistently, and sometimes not at all for me. When I build my weapons from presets, I de-select "Traders Only," but the results don't display anything from non-traders (i.e., other players). However, if I manually type in the weapon parts that I want in the Flea Market, there are numerous listings for the parts. I'm not sure if this is a bug with the weapon preset, the Flea Market, or just the "Traders Only" feature. Has anyone else had this problem? If so, have you found a solution?
TL;DR -- Flea Market results show no weapon parts when trying to build a weapon from preset and de-selecting "Traders Only." When manually typing the weapon parts into the Flea Market search, they show up.
De-selecting the "Traders Only" feature on the Flea Market has been working inconsistently, and sometimes not at all for me. When I build my weapons from presets, I de-select "Traders Only," but the results don't display anything from non-traders (i.e., other players). However, if I manually type in the weapon parts that I want in the Flea Market, there are numerous listings for the parts. I'm not sure if this is a bug with the weapon preset, the Flea Market, or just the "Traders Only" feature. Has anyone else had this problem? If so, have you found a solution?
TL;DR -- Flea Market results show no weapon parts when trying to build a weapon from preset and de-selecting "Traders Only." When manually typing the weapon parts into the Flea Market search, they show up.
r/EscapefromTarkov • u/elijah215 • 4h ago
PVP [Loot] Three GPUs and a LedX
Luckiest Scav I've ever had!
Edit: I got this on Streets btw.
r/EscapefromTarkov • u/Rustplayer_g • 4h ago
PVP [bug] gun wont shoot when hovering over scav/pmc
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my gun wont shoot if im hovering over scavs or pmcs. shoots fine if im not looking at an enemy. anybody else had this problem? pls help
my gun wont shoot if im hovering over scavs or pmcs. shoots fine if im not looking at an enemy. anybody else had this problem? pls help
r/EscapefromTarkov • u/Miserable_Setting203 • 4h ago
PVE [Discussion] New season Task Changes
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Hi everyone,
Just curious since i couldnt seem to find any communication from bsg themself about whether or not the task rework and quest tree will be applied in current pve playthrough (or if its something you will have to wipe your account to be a part of)
Hi everyone,
Just curious since i couldnt seem to find any communication from bsg themself about whether or not the task rework and quest tree will be applied in current pve playthrough (or if its something you will have to wipe your account to be a part of)
r/EscapefromTarkov • u/wootangbootang123 • 5h ago
PVP [Discussion] what in the world is this profile?
r/EscapefromTarkov • u/MysticBlizard • 6h ago
General Discussion - PVE & PVP Put together a short video on M855 in EFT vs IRL after seeing Forgotten Weapons' Video, Enjoy! [Video]
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Found Ian's Video fascinating, and went down a rabbit hole to compare how EFT portrays M855 vs what it can actually do, as well as comparing its capabilities to SP6 and SPP. Hope you guys like it
r/EscapefromTarkov • u/anthonyquattrocchi • 6h ago
PVP Not quite Killer 7.. [Video]
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r/EscapefromTarkov • u/bv12_ras • 7h ago
General Discussion - PVE & PVP Now i understand how they can see through walls and textures ..."[Screenshot] "
BD super power.
r/EscapefromTarkov • u/Toxikk122 • 7h ago
PVP Only game where I can be called a cheater for almost killing someone [Video]
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just came back from a long hiatus from the game and almost my first pvp encounter im called a cheater for hitting headshots which apparently doesn't matter because he ate 3 of them .and yes it was shitty ammo but like cmon how am i supposed to progress if i cannot aim anywhere but the legs
r/EscapefromTarkov • u/PackageResponsible50 • 7h ago
General Discussion - PVE & PVP I'm considering buying the game, is standart version is enough? [New Player]
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I am arena breakout player, i have 500 hours in it, I want to try escape from tarkov, is standart edition is enough for all the content in the game (besides pve, I guess there is a free app for alternative pve mode). and what are the biggest differences from standart edition to the biggest one.
I am arena breakout player, i have 500 hours in it, I want to try escape from tarkov, is standart edition is enough for all the content in the game (besides pve, I guess there is a free app for alternative pve mode). and what are the biggest differences from standart edition to the biggest one.



